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authorGareth Hughes <[email protected]>2000-10-23 00:16:28 +0000
committerGareth Hughes <[email protected]>2000-10-23 00:16:28 +0000
commitfc2427e81b1c648550d0368652d6a475df785027 (patch)
tree92da699f07610ef4dc07ae4e0add4693c192040d /src/mesa/x86/3dnow.c
parente188b6e1f1d1e5e72985fdc3d69d26eeab26e987 (diff)
Major audit of all Mesa's x86 assembly code. This round is basically
general cleanups - more to come. Added P6 architecture timing to debug_xform routines. Still need to add test_all_vertex_functions test for the v16 asm. Dynamic reconfiguration of counter overhead for more accurate benchmarking.
Diffstat (limited to 'src/mesa/x86/3dnow.c')
-rw-r--r--src/mesa/x86/3dnow.c175
1 files changed, 81 insertions, 94 deletions
diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c
index 5dc3b38fa16..3becc8cc58c 100644
--- a/src/mesa/x86/3dnow.c
+++ b/src/mesa/x86/3dnow.c
@@ -1,4 +1,4 @@
-/* $Id: 3dnow.c,v 1.7 2000/09/17 21:12:40 gareth Exp $ */
+/* $Id: 3dnow.c,v 1.8 2000/10/23 00:16:28 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -24,88 +24,75 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
/*
* 3DNow! optimizations contributed by
* Holger Waechtler <[email protected]>
*/
-#if defined(USE_3DNOW_ASM) && defined(USE_X86_ASM)
-#include "3dnow.h"
-
-#include <limits.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
+#include "glheader.h"
#include "context.h"
#include "types.h"
-#include "xform.h"
#include "vertices.h"
+#include "xform.h"
+#include "3dnow.h"
#ifdef DEBUG
#include "debug_xform.h"
#endif
-
-
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
+#define XFORM_ARGS GLvector4f *to_vec, \
+ const GLfloat m[16], \
+ const GLvector4f *from_vec, \
+ const GLubyte *mask, \
const GLubyte flag
-
-#define DECLARE_XFORM_GROUP( pfx, v, masked ) \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
-
-
-
-#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
- gl_transform_tab[cma][vsize][MATRIX_GENERAL] = \
- gl_##pfx##_transform_points##vsize##_general_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_IDENTITY] = \
- gl_##pfx##_transform_points##vsize##_identity_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] = \
- gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] = \
- gl_##pfx##_transform_points##vsize##_perspective_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_2D] = \
- gl_##pfx##_transform_points##vsize##_2d_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] = \
- gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_3D] = \
- gl_##pfx##_transform_points##vsize##_3d_##masked;
-
-
-
-
-#define NORM_ARGS const GLmatrix *mat, \
- GLfloat scale, \
- const GLvector3f *in, \
- const GLfloat *lengths, \
- const GLubyte mask[], \
+#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
+
+
+#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
+ gl_transform_tab[cma][sz][MATRIX_GENERAL] = \
+ gl_##pfx##_transform_points##sz##_general_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_IDENTITY] = \
+ gl_##pfx##_transform_points##sz##_identity_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
+ gl_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
+ gl_##pfx##_transform_points##sz##_perspective_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_2D] = \
+ gl_##pfx##_transform_points##sz##_2d_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
+ gl_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_3D] = \
+ gl_##pfx##_transform_points##sz##_3d_##masked;
+
+
+
+#define NORM_ARGS const GLmatrix *mat, \
+ GLfloat scale, \
+ const GLvector3f *in, \
+ const GLfloat *lengths, \
+ const GLubyte mask[], \
GLvector3f *dest
-
#define DECLARE_NORM_GROUP( pfx, masked ) \
- extern void _ASMAPI gl_##pfx##_rescale_normals_##masked(NORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_normalize_normals_##masked(NORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_normals_##masked(NORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked(NORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked(NORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked(NORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked(NORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked(NORM_ARGS);
-
+ extern void _ASMAPI gl_##pfx##_rescale_normals_##masked( NORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_normalize_normals_##masked( NORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_normals_##masked( NORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
@@ -127,24 +114,7 @@
gl_##pfx##_transform_normalize_normals_no_rot_##masked;
-extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
- GLfloat *last,
- const GLfloat *m,
- GLuint stride );
-
-extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
- GLfloat *last,
- const GLfloat *m,
- GLuint stride,
- const GLubyte *clipmask );
-
-extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
- const GLfloat *m,
- const GLfloat *src,
- GLuint src_stride,
- GLuint count );
-
-
+#ifdef USE_3DNOW_ASM
DECLARE_XFORM_GROUP( 3dnow, 1, raw )
DECLARE_XFORM_GROUP( 3dnow, 2, raw )
DECLARE_XFORM_GROUP( 3dnow, 3, raw )
@@ -159,8 +129,28 @@ DECLARE_NORM_GROUP( 3dnow, raw )
/*DECLARE_NORM_GROUP( 3dnow, masked )*/
-void gl_init_3dnow_asm_transforms( void )
+extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
+
+extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride );
+
+extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride,
+ const GLubyte *clipmask );
+#endif
+
+
+void gl_init_3dnow_transform_asm( void )
{
+#ifdef USE_3DNOW_ASM
ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw );
ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw );
ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
@@ -178,21 +168,18 @@ void gl_init_3dnow_asm_transforms( void )
gl_test_all_transform_functions( "3DNow!" );
gl_test_all_normal_transform_functions( "3DNow!" );
#endif
-
- /* Hook in some stuff for vertices.c.
- */
- gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
- gl_project_v16 = gl_3dnow_project_vertices;
- gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
+#endif
}
-#else
-
-/* silence compiler warning */
-extern void _mesa_3dnow_dummy_function( void );
-
-void _mesa_3dnow_dummy_function( void )
+void gl_init_3dnow_vertex_asm( void )
{
-}
+#ifdef USE_3DNOW_ASM
+ gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
+ gl_project_v16 = gl_3dnow_project_vertices;
+ gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
+#if 0
+ gl_test_all_vertex_functions( "3DNow!" );
+#endif
#endif
+}