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authorKendall Bennett <[email protected]>1999-11-12 04:56:54 +0000
committerKendall Bennett <[email protected]>1999-11-12 04:56:54 +0000
commite312cf26ea1ae0445926df20c43e80363d453cb5 (patch)
tree6e13b3e4f76081cc0edc61e5941b1b140c771e3a /src/mesa/x86/3dnow.c
parentb95d252c347e14825cd61b28223040cfc5d0e7de (diff)
. Updates to get X86, MXX and 3DNow assembler code working with Watcom
C++ and NASM. This includes lots of _ASMAPI macros to ensure that assembler functions are prototyped as __cdecl, as Watcom C++ uses register calling conventions by default. . Misc fixes to files to remove warnings generated by Watcom C++.
Diffstat (limited to 'src/mesa/x86/3dnow.c')
-rw-r--r--src/mesa/x86/3dnow.c115
1 files changed, 57 insertions, 58 deletions
diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c
index 212b6bffa5b..a32815bf625 100644
--- a/src/mesa/x86/3dnow.c
+++ b/src/mesa/x86/3dnow.c
@@ -1,4 +1,4 @@
-/* $Id: 3dnow.c,v 1.2 1999/10/19 18:37:06 keithw Exp $ */
+/* $Id: 3dnow.c,v 1.3 1999/11/12 04:57:22 kendallb Exp $ */
/*
* Mesa 3-D graphics library
@@ -29,7 +29,7 @@
* 3DNow! optimizations contributed by
* Holger Waechtler <[email protected]>
*/
-#if defined(USE_3DNOW_ASM)
+#if defined(USE_3DNOW_ASM) && defined(USE_X86_ASM)
#include "3dnow.h"
#include <limits.h>
@@ -58,31 +58,31 @@
#define DECLARE_XFORM_GROUP(pfx, v, masked) \
- extern void gl_##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
- extern void gl_##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
- extern void gl_##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
- extern void gl_##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
- extern void gl_##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
- extern void gl_##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
- extern void gl_##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
+ extern void _ASMAPI gl##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
+ extern void _ASMAPI gl##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
gl_transform_tab[cma][vsize][MATRIX_GENERAL] \
- = gl_##pfx##_transform_points##vsize##_general_##masked; \
+ = gl##pfx##_transform_points##vsize##_general_##masked; \
gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \
- = gl_##pfx##_transform_points##vsize##_identity_##masked; \
+ = gl##pfx##_transform_points##vsize##_identity_##masked; \
gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \
- = gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
+ = gl##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \
- = gl_##pfx##_transform_points##vsize##_perspective_##masked; \
+ = gl##pfx##_transform_points##vsize##_perspective_##masked; \
gl_transform_tab[cma][vsize][MATRIX_2D] \
- = gl_##pfx##_transform_points##vsize##_2d_##masked; \
+ = gl##pfx##_transform_points##vsize##_2d_##masked; \
gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \
- = gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
+ = gl##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
gl_transform_tab[cma][vsize][MATRIX_3D] \
- = gl_##pfx##_transform_points##vsize##_3d_##masked;
+ = gl##pfx##_transform_points##vsize##_3d_##masked;
@@ -97,48 +97,48 @@
#define DECLARE_NORM_GROUP(pfx, masked) \
- extern void gl_##pfx##_rescale_normals_##masked## (NORM_ARGS); \
- extern void gl_##pfx##_normalize_normals_##masked## (NORM_ARGS); \
- extern void gl_##pfx##_transform_normals_##masked## (NORM_ARGS); \
- extern void gl_##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \
- extern void gl_##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \
- extern void gl_##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
- extern void gl_##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \
- extern void gl_##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);
+ extern void _ASMAPI gl##pfx##_rescale_normals_##masked## (NORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_normalize_normals_##masked## (NORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_normals_##masked## (NORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \
+ extern void _ASMAPI gl##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);
#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
gl_normal_tab[NORM_RESCALE][cma] = \
- gl_##pfx##_rescale_normals_##masked##; \
+ gl##pfx##_rescale_normals_##masked##; \
gl_normal_tab[NORM_NORMALIZE][cma] = \
- gl_##pfx##_normalize_normals_##masked##; \
+ gl##pfx##_normalize_normals_##masked##; \
gl_normal_tab[NORM_TRANSFORM][cma] = \
- gl_##pfx##_transform_normals_##masked##; \
+ gl##pfx##_transform_normals_##masked##; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
- gl_##pfx##_transform_normals_no_rot_##masked##; \
+ gl##pfx##_transform_normals_no_rot_##masked##; \
gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
- gl_##pfx##_transform_rescale_normals_##masked##; \
+ gl##pfx##_transform_rescale_normals_##masked##; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
- gl_##pfx##_transform_rescale_normals_no_rot_##masked##; \
+ gl##pfx##_transform_rescale_normals_no_rot_##masked##; \
gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
- gl_##pfx##_transform_normalize_normals_##masked##; \
+ gl##pfx##_transform_normalize_normals_##masked##; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
- gl_##pfx##_transform_normalize_normals_no_rot_##masked##;
+ gl##pfx##_transform_normalize_normals_no_rot_##masked##;
-extern void gl_3dnow_project_vertices( GLfloat *first,
+extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride );
-extern void gl_3dnow_project_clipped_vertices( GLfloat *first,
+extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride,
const GLubyte *clipmask );
-extern void gl_v16_3dnow_general_xform( GLfloat *first_vert,
+extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
@@ -146,32 +146,32 @@ extern void gl_v16_3dnow_general_xform( GLfloat *first_vert,
void gl_init_3dnow_asm_transforms (void)
{
- DECLARE_XFORM_GROUP( 3dnow, 1, raw )
- DECLARE_XFORM_GROUP( 3dnow, 2, raw )
- DECLARE_XFORM_GROUP( 3dnow, 3, raw )
- DECLARE_XFORM_GROUP( 3dnow, 4, raw )
-
- DECLARE_XFORM_GROUP( 3dnow, 1, masked )
- DECLARE_XFORM_GROUP( 3dnow, 2, masked )
- DECLARE_XFORM_GROUP( 3dnow, 3, masked )
- DECLARE_XFORM_GROUP( 3dnow, 4, masked )
-
- DECLARE_NORM_GROUP( 3dnow, raw )
-/* DECLARE_NORM_GROUP( 3dnow, masked )
+ DECLARE_XFORM_GROUP( _3dnow, 1, raw )
+ DECLARE_XFORM_GROUP( _3dnow, 2, raw )
+ DECLARE_XFORM_GROUP( _3dnow, 3, raw )
+ DECLARE_XFORM_GROUP( _3dnow, 4, raw )
+
+ DECLARE_XFORM_GROUP( _3dnow, 1, masked )
+ DECLARE_XFORM_GROUP( _3dnow, 2, masked )
+ DECLARE_XFORM_GROUP( _3dnow, 3, masked )
+ DECLARE_XFORM_GROUP( _3dnow, 4, masked )
+
+ DECLARE_NORM_GROUP( _3dnow, raw )
+/* DECLARE_NORM_GROUP( _3dnow, masked )
*/
- ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw )
- ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw )
- ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw )
- ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw )
+ ASSIGN_XFORM_GROUP( _3dnow, 0, 1, raw )
+ ASSIGN_XFORM_GROUP( _3dnow, 0, 2, raw )
+ ASSIGN_XFORM_GROUP( _3dnow, 0, 3, raw )
+ ASSIGN_XFORM_GROUP( _3dnow, 0, 4, raw )
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked )
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked )
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked )
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked )
+ ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 1, masked )
+ ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 2, masked )
+ ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 3, masked )
+ ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 4, masked )
- ASSIGN_NORM_GROUP( 3dnow, 0, raw )
-/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked )
+ ASSIGN_NORM_GROUP( _3dnow, 0, raw )
+/* ASSIGN_NORM_GROUP( _3dnow, CULL_MASK_ACTIVE, masked )
*/
#ifdef DEBUG
@@ -187,4 +187,3 @@ void gl_init_3dnow_asm_transforms (void)
}
#endif
-