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authorJordan Justen <[email protected]>2015-08-17 15:49:44 -0700
committerJordan Justen <[email protected]>2015-09-13 09:53:16 -0700
commit6823e12d5aa4646fc8ef0e32455104ba47f80a38 (patch)
tree1a49041f7ab7e32a4a1884b762f92f8afb727fb4 /src/mesa/x86-64
parent2b6cc0395be4c3eb1c60c0d7a413e368b5ae3dbf (diff)
glsl/cs: Exclude gl_LocalInvocationIndex from builtin variable stripping
We lower gl_LocalInvocationIndex based on the extension spec formula: gl_LocalInvocationIndex = gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y * gl_WorkGroupSize.x + gl_LocalInvocationID.x; https://www.opengl.org/registry/specs/ARB/compute_shader.txt We need to set this variable in main(), even if gl_LocalInvocationIndex is not referenced by the shader. (It may be used by a linked shader.) Therefore, we can't eliminate it as a dead variable. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/x86-64')
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