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authorPaul Berry <[email protected]>2012-07-13 07:25:12 -0700
committerPaul Berry <[email protected]>2012-07-24 14:52:57 -0700
commit0aeb87023e64807734aee323e76f81796d525a36 (patch)
tree41bb4e665695c03bf20a34692a8d30845e380cc1 /src/mesa/x86-64/x86-64.h
parent691c55f3560e5b8b9db9ecd2c089f13b41ec684f (diff)
i965: Set width, height, and tiling properly for null render targets.
The HW docs say that the width and height of null render targets need to match the width and height of the corresponding depth and/or stencil buffers, and that they need to be marked as Y-tiled. Although leaving these values at 0 doesn't seem to cause any ill effects, it seems wise to follow the documented requirements. Reviewed-by: Chad Versace <[email protected]>
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