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authorBrian <[email protected]>2007-06-28 16:34:40 -0600
committerBrian <[email protected]>2007-06-28 16:34:40 -0600
commit767cac149441ee0a8423713a9817c7ac154cbf9e (patch)
treeadea6a7149958e58db2c335325b6e4c0aa217ec0 /src/mesa/x86-64/glapi_x86-64.S
parent37aca21129d87946d2dc6b45fa5bacd514921550 (diff)
Add a few missing GL 2.0 entrypoints, regenerate related files.
Specifically: glVertexAttrib4bv glVertexAttrib4iv glVertexAttrib4ubv glVertexAttrib4uiv glVertexAttrib4usv
Diffstat (limited to 'src/mesa/x86-64/glapi_x86-64.S')
-rw-r--r--src/mesa/x86-64/glapi_x86-64.S5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S
index e62dde8a2f7..171e95d1b83 100644
--- a/src/mesa/x86-64/glapi_x86-64.S
+++ b/src/mesa/x86-64/glapi_x86-64.S
@@ -29398,12 +29398,17 @@ GL_PREFIX(_dispatch_stub_772):
.globl GL_PREFIX(VertexAttrib4Nubv) ; .set GL_PREFIX(VertexAttrib4Nubv), GL_PREFIX(VertexAttrib4NubvARB)
.globl GL_PREFIX(VertexAttrib4Nuiv) ; .set GL_PREFIX(VertexAttrib4Nuiv), GL_PREFIX(VertexAttrib4NuivARB)
.globl GL_PREFIX(VertexAttrib4Nusv) ; .set GL_PREFIX(VertexAttrib4Nusv), GL_PREFIX(VertexAttrib4NusvARB)
+ .globl GL_PREFIX(VertexAttrib4bv) ; .set GL_PREFIX(VertexAttrib4bv), GL_PREFIX(VertexAttrib4bvARB)
.globl GL_PREFIX(VertexAttrib4d) ; .set GL_PREFIX(VertexAttrib4d), GL_PREFIX(VertexAttrib4dARB)
.globl GL_PREFIX(VertexAttrib4dv) ; .set GL_PREFIX(VertexAttrib4dv), GL_PREFIX(VertexAttrib4dvARB)
.globl GL_PREFIX(VertexAttrib4f) ; .set GL_PREFIX(VertexAttrib4f), GL_PREFIX(VertexAttrib4fARB)
.globl GL_PREFIX(VertexAttrib4fv) ; .set GL_PREFIX(VertexAttrib4fv), GL_PREFIX(VertexAttrib4fvARB)
+ .globl GL_PREFIX(VertexAttrib4iv) ; .set GL_PREFIX(VertexAttrib4iv), GL_PREFIX(VertexAttrib4ivARB)
.globl GL_PREFIX(VertexAttrib4s) ; .set GL_PREFIX(VertexAttrib4s), GL_PREFIX(VertexAttrib4sARB)
.globl GL_PREFIX(VertexAttrib4sv) ; .set GL_PREFIX(VertexAttrib4sv), GL_PREFIX(VertexAttrib4svARB)
+ .globl GL_PREFIX(VertexAttrib4ubv) ; .set GL_PREFIX(VertexAttrib4ubv), GL_PREFIX(VertexAttrib4ubvARB)
+ .globl GL_PREFIX(VertexAttrib4uiv) ; .set GL_PREFIX(VertexAttrib4uiv), GL_PREFIX(VertexAttrib4uivARB)
+ .globl GL_PREFIX(VertexAttrib4usv) ; .set GL_PREFIX(VertexAttrib4usv), GL_PREFIX(VertexAttrib4usvARB)
.globl GL_PREFIX(VertexAttribPointer) ; .set GL_PREFIX(VertexAttribPointer), GL_PREFIX(VertexAttribPointerARB)
.globl GL_PREFIX(BindBuffer) ; .set GL_PREFIX(BindBuffer), GL_PREFIX(BindBufferARB)
.globl GL_PREFIX(BufferData) ; .set GL_PREFIX(BufferData), GL_PREFIX(BufferDataARB)