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authorKeith Whitwell <[email protected]>2007-05-24 11:37:08 +0100
committerKeith Whitwell <[email protected]>2007-05-24 11:37:08 +0100
commitb1dc66b7bd9b13498204c32182d0935d3a7d3eec (patch)
treef2ca79880665d0b8bb19a831e7c2b6206e520a9d /src/mesa/vf/vf_sse.c
parentb939adfa155f2b3ca5c5226e86da85629654d79b (diff)
Add the vf module.
This is a cleaned up version of the code in tnl/t_vertex*.
Diffstat (limited to 'src/mesa/vf/vf_sse.c')
-rw-r--r--src/mesa/vf/vf_sse.c664
1 files changed, 664 insertions, 0 deletions
diff --git a/src/mesa/vf/vf_sse.c b/src/mesa/vf/vf_sse.c
new file mode 100644
index 00000000000..a5d143461bf
--- /dev/null
+++ b/src/mesa/vf/vf_sse.c
@@ -0,0 +1,664 @@
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "glheader.h"
+#include "colormac.h"
+#include "simple_list.h"
+#include "enums.h"
+
+#include "vf/vf.h"
+
+#if defined(USE_SSE_ASM)
+
+#include "x86/rtasm/x86sse.h"
+#include "x86/common_x86_asm.h"
+
+
+#define X 0
+#define Y 1
+#define Z 2
+#define W 3
+
+
+struct x86_program {
+ struct x86_function func;
+
+ struct vertex_fetch *vf;
+ GLboolean inputs_safe;
+ GLboolean outputs_safe;
+ GLboolean have_sse2;
+
+ struct x86_reg identity;
+ struct x86_reg chan0;
+};
+
+
+static struct x86_reg get_identity( struct x86_program *p )
+{
+ return p->identity;
+}
+
+static void emit_load4f_4( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movups(&p->func, dest, arg0);
+}
+
+static void emit_load4f_3( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Have to jump through some hoops:
+ *
+ * c 0 0 0
+ * c 0 0 1
+ * 0 0 c 1
+ * a b c 1
+ */
+ sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
+ sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
+ sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load4f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Initialize from identity, then pull in low two words:
+ */
+ sse_movups(&p->func, dest, get_identity(p));
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load4f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Pull in low word, then swizzle in identity */
+ sse_movss(&p->func, dest, arg0);
+ sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
+}
+
+
+
+static void emit_load3f_3( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Over-reads by 1 dword - potential SEGV if input is a vertex
+ * array.
+ */
+ if (p->inputs_safe) {
+ sse_movups(&p->func, dest, arg0);
+ }
+ else {
+ /* c 0 0 0
+ * c c c c
+ * a b c c
+ */
+ sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
+ sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
+ sse_movlps(&p->func, dest, arg0);
+ }
+}
+
+static void emit_load3f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ emit_load4f_2(p, dest, arg0);
+}
+
+static void emit_load3f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ emit_load4f_1(p, dest, arg0);
+}
+
+static void emit_load2f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load2f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ emit_load4f_1(p, dest, arg0);
+}
+
+static void emit_load1f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movss(&p->func, dest, arg0);
+}
+
+static void (*load[4][4])( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 ) = {
+ { emit_load1f_1,
+ emit_load1f_1,
+ emit_load1f_1,
+ emit_load1f_1 },
+
+ { emit_load2f_1,
+ emit_load2f_2,
+ emit_load2f_2,
+ emit_load2f_2 },
+
+ { emit_load3f_1,
+ emit_load3f_2,
+ emit_load3f_3,
+ emit_load3f_3 },
+
+ { emit_load4f_1,
+ emit_load4f_2,
+ emit_load4f_3,
+ emit_load4f_4 }
+};
+
+static void emit_load( struct x86_program *p,
+ struct x86_reg dest,
+ GLuint sz,
+ struct x86_reg src,
+ GLuint src_sz)
+{
+ load[sz-1][src_sz-1](p, dest, src);
+}
+
+static void emit_store4f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movups(&p->func, dest, arg0);
+}
+
+static void emit_store3f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ if (p->outputs_safe) {
+ /* Emit the extra dword anyway. This may hurt writecombining,
+ * may cause other problems.
+ */
+ sse_movups(&p->func, dest, arg0);
+ }
+ else {
+ /* Alternate strategy - emit two, shuffle, emit one.
+ */
+ sse_movlps(&p->func, dest, arg0);
+ sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
+ sse_movss(&p->func, x86_make_disp(dest,8), arg0);
+ }
+}
+
+static void emit_store2f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_store1f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movss(&p->func, dest, arg0);
+}
+
+
+static void (*store[4])( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 ) =
+{
+ emit_store1f,
+ emit_store2f,
+ emit_store3f,
+ emit_store4f
+};
+
+static void emit_store( struct x86_program *p,
+ struct x86_reg dest,
+ GLuint sz,
+ struct x86_reg temp )
+
+{
+ store[sz-1](p, dest, temp);
+}
+
+static void emit_pack_store_4ub( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg temp )
+{
+ /* Scale by 255.0
+ */
+ sse_mulps(&p->func, temp, p->chan0);
+
+ if (p->have_sse2) {
+ sse2_cvtps2dq(&p->func, temp, temp);
+ sse2_packssdw(&p->func, temp, temp);
+ sse2_packuswb(&p->func, temp, temp);
+ sse_movss(&p->func, dest, temp);
+ }
+ else {
+ struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
+ struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
+ sse_cvtps2pi(&p->func, mmx0, temp);
+ sse_movhlps(&p->func, temp, temp);
+ sse_cvtps2pi(&p->func, mmx1, temp);
+ mmx_packssdw(&p->func, mmx0, mmx1);
+ mmx_packuswb(&p->func, mmx0, mmx0);
+ mmx_movd(&p->func, dest, mmx0);
+ }
+}
+
+static GLint get_offset( const void *a, const void *b )
+{
+ return (const char *)b - (const char *)a;
+}
+
+/* Not much happens here. Eventually use this function to try and
+ * avoid saving/reloading the source pointers each vertex (if some of
+ * them can fit in registers).
+ */
+static void get_src_ptr( struct x86_program *p,
+ struct x86_reg srcREG,
+ struct x86_reg vfREG,
+ struct vf_attr *a )
+{
+ struct vertex_fetch *vf = p->vf;
+ struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr));
+
+ /* Load current a[j].inputptr
+ */
+ x86_mov(&p->func, srcREG, ptr_to_src);
+}
+
+static void update_src_ptr( struct x86_program *p,
+ struct x86_reg srcREG,
+ struct x86_reg vfREG,
+ struct vf_attr *a )
+{
+ if (a->inputstride) {
+ struct vertex_fetch *vf = p->vf;
+ struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr));
+
+ /* add a[j].inputstride (hardcoded value - could just as easily
+ * pull the stride value from memory each time).
+ */
+ x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
+
+ /* save new value of a[j].inputptr
+ */
+ x86_mov(&p->func, ptr_to_src, srcREG);
+ }
+}
+
+
+/* Lots of hardcoding
+ *
+ * EAX -- pointer to current output vertex
+ * ECX -- pointer to current attribute
+ *
+ */
+static GLboolean build_vertex_emit( struct x86_program *p )
+{
+ struct vertex_fetch *vf = p->vf;
+ GLuint j = 0;
+
+ struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
+ struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
+ struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
+ struct x86_reg vfESI = x86_make_reg(file_REG32, reg_SI);
+ struct x86_reg temp = x86_make_reg(file_XMM, 0);
+ struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
+ struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
+ GLubyte *fixup, *label;
+
+ x86_init_func(&p->func);
+
+ /* Push a few regs?
+ */
+ x86_push(&p->func, countEBP);
+ x86_push(&p->func, vfESI);
+
+
+ /* Get vertex count, compare to zero
+ */
+ x86_xor(&p->func, srcECX, srcECX);
+ x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
+ x86_cmp(&p->func, countEBP, srcECX);
+ fixup = x86_jcc_forward(&p->func, cc_E);
+
+ /* Initialize destination register.
+ */
+ x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
+
+ /* Move argument 1 (vf) into a reg:
+ */
+ x86_mov(&p->func, vfESI, x86_fn_arg(&p->func, 1));
+
+
+ /* Possibly load vp0, vp1 for viewport calcs:
+ */
+ if (vf->allow_viewport_emits) {
+ sse_movups(&p->func, vp0, x86_make_disp(vfESI, get_offset(vf, &vf->vp[0])));
+ sse_movups(&p->func, vp1, x86_make_disp(vfESI, get_offset(vf, &vf->vp[4])));
+ }
+
+ /* always load, needed or not:
+ */
+ sse_movups(&p->func, p->chan0, x86_make_disp(vfESI, get_offset(vf, &vf->chan_scale[0])));
+ sse_movups(&p->func, p->identity, x86_make_disp(vfESI, get_offset(vf, &vf->identity[0])));
+
+ /* Note address for loop jump */
+ label = x86_get_label(&p->func);
+
+ /* Emit code for each of the attributes. Currently routes
+ * everything through SSE registers, even when it might be more
+ * efficient to stick with regular old x86. No optimization or
+ * other tricks - enough new ground to cover here just getting
+ * things working.
+ */
+ while (j < vf->attr_count) {
+ struct vf_attr *a = &vf->attr[j];
+ struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
+
+ /* Now, load an XMM reg from src, perhaps transform, then save.
+ * Could be shortcircuited in specific cases:
+ */
+ switch (a->format) {
+ case EMIT_1F:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 1, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_2F:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 2, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_3F:
+ /* Potentially the worst case - hardcode 2+1 copying:
+ */
+ if (0) {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ }
+ else {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 2, temp);
+ if (a->inputsize > 2) {
+ emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
+ emit_store(p, x86_make_disp(dest,8), 1, temp);
+ }
+ else {
+ sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
+ }
+ update_src_ptr(p, srcECX, vfESI, a);
+ }
+ break;
+ case EMIT_4F:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_2F_VIEWPORT:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 2, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_3F_VIEWPORT:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4F_VIEWPORT:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_3F_XYW:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+
+ case EMIT_1UB_1F:
+ /* Test for PAD3 + 1UB:
+ */
+ if (j > 0 &&
+ a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
+ {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
+ emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
+ update_src_ptr(p, srcECX, vfESI, a);
+ }
+ else {
+ _mesa_printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
+ return GL_FALSE;
+ }
+ break;
+ case EMIT_3UB_3F_RGB:
+ case EMIT_3UB_3F_BGR:
+ /* Test for 3UB + PAD1:
+ */
+ if (j == vf->attr_count - 1 ||
+ a[1].vertoffset >= a->vertoffset + 4) {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ if (a->format == EMIT_3UB_3F_BGR)
+ sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ }
+ /* Test for 3UB + 1UB:
+ */
+ else if (j < vf->attr_count - 1 &&
+ a[1].format == EMIT_1UB_1F &&
+ a[1].vertoffset == a->vertoffset + 3) {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ update_src_ptr(p, srcECX, vfESI, a);
+
+ /* Make room for incoming value:
+ */
+ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
+
+ get_src_ptr(p, srcECX, vfESI, &a[1]);
+ emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize);
+ update_src_ptr(p, srcECX, vfESI, &a[1]);
+
+ /* Rearrange and possibly do BGR conversion:
+ */
+ if (a->format == EMIT_3UB_3F_BGR)
+ sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
+ else
+ sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
+
+ emit_pack_store_4ub(p, dest, temp);
+ j++; /* NOTE: two attrs consumed */
+ }
+ else {
+ _mesa_printf("Can't emit 3ub\n");
+ }
+ return GL_FALSE; /* add this later */
+ break;
+
+ case EMIT_4UB_4F_RGBA:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4UB_4F_BGRA:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4UB_4F_ARGB:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4UB_4F_ABGR:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4CHAN_4F_RGBA:
+ switch (CHAN_TYPE) {
+ case GL_UNSIGNED_BYTE:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case GL_FLOAT:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case GL_UNSIGNED_SHORT:
+ default:
+ _mesa_printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
+ return GL_FALSE;
+ }
+ break;
+ default:
+ _mesa_printf("unknown a[%d].format %d\n", j, a->format);
+ return GL_FALSE; /* catch any new opcodes */
+ }
+
+ /* Increment j by at least 1 - may have been incremented above also:
+ */
+ j++;
+ }
+
+ /* Next vertex:
+ */
+ x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vf->vertex_stride));
+
+ /* decr count, loop if not zero
+ */
+ x86_dec(&p->func, countEBP);
+ x86_test(&p->func, countEBP, countEBP);
+ x86_jcc(&p->func, cc_NZ, label);
+
+ /* Exit mmx state?
+ */
+ if (p->func.need_emms)
+ mmx_emms(&p->func);
+
+ /* Land forward jump here:
+ */
+ x86_fixup_fwd_jump(&p->func, fixup);
+
+ /* Pop regs and return
+ */
+ x86_pop(&p->func, x86_get_base_reg(vfESI));
+ x86_pop(&p->func, countEBP);
+ x86_ret(&p->func);
+
+ vf->emit = (vf_emit_func)x86_get_func(&p->func);
+ return GL_TRUE;
+}
+
+
+
+void vf_generate_sse_emit( struct vertex_fetch *vf )
+{
+ struct x86_program p;
+
+ if (!cpu_has_xmm) {
+ vf->codegen_emit = NULL;
+ return;
+ }
+
+ _mesa_memset(&p, 0, sizeof(p));
+
+ p.vf = vf;
+ p.inputs_safe = 0; /* for now */
+ p.outputs_safe = 1; /* for now */
+ p.have_sse2 = cpu_has_xmm2;
+ p.identity = x86_make_reg(file_XMM, 6);
+ p.chan0 = x86_make_reg(file_XMM, 7);
+
+ x86_init_func(&p.func);
+
+ if (build_vertex_emit(&p)) {
+ vf_register_fastpath( vf, GL_TRUE );
+ }
+ else {
+ /* Note the failure so that we don't keep trying to codegen an
+ * impossible state:
+ */
+ vf_register_fastpath( vf, GL_FALSE );
+ x86_release_func(&p.func);
+ }
+}
+
+#else
+
+void vf_generate_sse_emit( struct vertex_fetch *vf )
+{
+ /* Dummy version for when USE_SSE_ASM not defined */
+}
+
+#endif