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authorBrian Paul <[email protected]>2018-01-24 09:14:35 -0700
committerBrian Paul <[email protected]>2018-01-29 08:35:14 -0700
commit0d044f7d619c56c67d8235312363d93e2362248f (patch)
tree14c151223842438d386f5369075b007f44d4c377 /src/mesa/vbo
parentd9894ede02d13735c62da3e0ace9e9c647e2956a (diff)
mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()
The arrays specified by ctx->Array._DrawArrays are used for all vertex drawing via vbo_context::draw_prims(). Different arrays are used for immediate mode, vertex arrays, display lists, etc. Changing from one to another requires updating derived/driver array state. Before, we indirectly specifid the arrays with the gl_draw_method values. Now we just directly specify the arrays instead. This is simpler and will allow a subsequent display list optimization. In the future, it might make sense to get rid of ctx->Array._DrawArrays entirely and just pass the arrays as another parameter to vbo_context::draw_prims(). Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c2
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
-rw-r--r--src/mesa/vbo/vbo_private.h37
-rw-r--r--src/mesa/vbo/vbo_save_draw.c6
4 files changed, 6 insertions, 41 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 881255ceb72..64e792bfa2c 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -770,7 +770,7 @@ vbo_exec_Begin(GLenum mode)
return;
}
- vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
+ _mesa_set_drawing_arrays(ctx, exec->vtx.inputs);
if (ctx->NewState) {
_mesa_update_state(ctx);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 43362db2c7c..1d2f806cd5b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -444,7 +444,7 @@ vbo_bind_arrays(struct gl_context *ctx)
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- vbo_draw_method(vbo, DRAW_ARRAYS);
+ _mesa_set_drawing_arrays(ctx, vbo->exec.array.inputs);
if (exec->array.recalculate_inputs) {
recalculate_input_bindings(ctx);
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index d78593c7fa2..7c1e3c481f1 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -99,43 +99,6 @@ get_vp_mode( struct gl_context *ctx )
/**
- * This is called by glBegin, glDrawArrays and glDrawElements (and
- * variations of those calls). When we transition from immediate mode
- * drawing to array drawing we need to invalidate the array state.
- *
- * glBegin/End builds vertex arrays. Those arrays may look identical
- * to glDrawArrays arrays except that the position of the elements may
- * be different. For example, arrays of (position3v, normal3f) vs. arrays
- * of (normal3f, position3f). So we need to make sure we notify drivers
- * that arrays may be changing.
- */
-static inline void
-vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
-{
- struct gl_context *ctx = vbo->exec.ctx;
-
- if (ctx->Array.DrawMethod != method) {
- switch (method) {
- case DRAW_ARRAYS:
- ctx->Array._DrawArrays = vbo->exec.array.inputs;
- break;
- case DRAW_BEGIN_END:
- ctx->Array._DrawArrays = vbo->exec.vtx.inputs;
- break;
- case DRAW_DISPLAY_LIST:
- ctx->Array._DrawArrays = vbo->save.inputs;
- break;
- default:
- unreachable("Bad VBO drawing method");
- }
-
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- ctx->Array.DrawMethod = method;
- }
-}
-
-
-/**
* Return if format is integer. The immediate mode commands only emit floats
* for non-integer types, thus everything else is integer.
*/
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 60405d54ead..c86efcb05ee 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -34,6 +34,7 @@
#include "main/macros.h"
#include "main/light.h"
#include "main/state.h"
+#include "main/varray.h"
#include "util/bitscan.h"
#include "vbo_private.h"
@@ -267,7 +268,8 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
{
const struct vbo_save_vertex_list *node =
(const struct vbo_save_vertex_list *) data;
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
GLboolean remap_vertex_store = GL_FALSE;
if (save->vertex_store && save->vertex_store->buffer_map) {
@@ -318,7 +320,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
bind_vertex_list(ctx, node);
- vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST);
+ _mesa_set_drawing_arrays(ctx, vbo->save.inputs);
/* Again...
*/