diff options
author | Keith Whitwell <[email protected]> | 2007-01-30 20:22:55 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2007-01-30 20:22:55 +0000 |
commit | 893526b8a823fe1b88f2b46376155afb91c84016 (patch) | |
tree | 52de75d5588a9ac456647b8929bfbcd13088310f /src/mesa/vbo | |
parent | 240641de0c8532009fd21be7d4b0b84e471e91e8 (diff) |
Use new rebase helper. Remove other rebase code.
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo.h | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 146 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_rebase.c | 3 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split_copy.c | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split_inplace.c | 1 |
5 files changed, 79 insertions, 73 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 6a6fb28173e..874a5f9e0e2 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -55,7 +55,6 @@ struct _mesa_index_buffer { GLenum type; struct gl_buffer_object *obj; const void *ptr; - GLuint rebase; }; diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 5a3a7488ede..f96df5f1643 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -34,45 +34,55 @@ #include "vbo_context.h" -static GLuint get_max_index( GLuint count, GLuint type, - const GLvoid *indices ) +/* Compute min and max elements for drawelements calls. + */ +static void get_minmax_index( GLuint count, GLuint type, + const GLvoid *indices, + GLuint *min_index, + GLuint *max_index) { GLint i; - /* Compute max element. This is only needed for upload of non-VBO, - * non-constant data elements. - * - * XXX: Postpone this calculation until it is known that it is - * needed. Otherwise could scan this pointlessly in the all-vbo - * case. - */ switch(type) { case GL_UNSIGNED_INT: { const GLuint *ui_indices = (const GLuint *)indices; - GLuint max_ui = 0; - for (i = 0; i < count; i++) - if (ui_indices[i] > max_ui) - max_ui = ui_indices[i]; - return max_ui; + GLuint max_ui = ui_indices[0]; + GLuint min_ui = ui_indices[0]; + for (i = 1; i < count; i++) { + if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; + if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; + } + *min_index = min_ui; + *max_index = max_ui; + break; } case GL_UNSIGNED_SHORT: { const GLushort *us_indices = (const GLushort *)indices; - GLuint max_us = 0; - for (i = 0; i < count; i++) - if (us_indices[i] > max_us) - max_us = us_indices[i]; - return max_us; + GLuint max_us = us_indices[0]; + GLuint min_us = us_indices[0]; + for (i = 1; i < count; i++) { + if (us_indices[i] > max_us) max_us = us_indices[i]; + if (us_indices[i] < min_us) min_us = us_indices[i]; + } + *min_index = min_us; + *max_index = max_us; + break; } case GL_UNSIGNED_BYTE: { const GLubyte *ub_indices = (const GLubyte *)indices; - GLuint max_ub = 0; - for (i = 0; i < count; i++) - if (ub_indices[i] > max_ub) - max_ub = ub_indices[i]; - return max_ub; + GLuint max_ub = ub_indices[0]; + GLuint min_ub = ub_indices[0]; + for (i = 1; i < count; i++) { + if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; + if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; + } + *min_index = min_ub; + *max_index = max_ub; + break; } default: - return 0; + assert(0); + break; } } @@ -241,31 +251,12 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) prim[0].end = 1; prim[0].weak = 0; prim[0].pad = 0; + prim[0].mode = mode; + prim[0].start = start; + prim[0].count = count; + prim[0].indexed = 0; - if (exec->array.inputs[0]->BufferObj->Name) { - /* Use vertex attribute as a hint to tell us if we expect all - * arrays to be in VBO's and if so, don't worry about avoiding - * the upload of elements < start. - */ - prim[0].mode = mode; - prim[0].start = start; - prim[0].count = count; - prim[0].indexed = 0; - - vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count ); - } - else { - /* If not using VBO's, we don't want to upload any more elements - * than necessary from the arrays as they will not be valid next - * time the application tries to draw with them. - */ - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 0; - - vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count ); - } + vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 ); } @@ -296,20 +287,6 @@ vbo_exec_DrawRangeElements(GLenum mode, ib.obj = ctx->Array.ElementArrayBufferObj; ib.ptr = indices; - if (ctx->Array.ElementArrayBufferObj->Name) { - /* Use the fact that indices are in a VBO as a hint that the - * program has put all the arrays in VBO's and we don't have to - * worry about performance implications of start > 0. - * - * XXX: consider passing start as min_index to draw_prims instead. - * XXX: don't rebase because it didn't work. - */ - ib.rebase = 0; - } - else { - ib.rebase = /*start*/ 0; - } - prim[0].begin = 1; prim[0].end = 1; prim[0].weak = 0; @@ -319,15 +296,46 @@ vbo_exec_DrawRangeElements(GLenum mode, prim[0].count = count; prim[0].indexed = 1; - vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, /*ib.rebase*/ start, end+1 ); -} + /* Need to give special consideration to rendering a range of + * indices starting somewhere above zero. Typically the + * application is issuing multiple DrawRangeElements() to draw + * successive primitives layed out linearly in the vertex arrays. + * Unless the vertex arrays are all in a VBO (or locked as with + * CVA), the OpenGL semantics imply that we need to re-read or + * re-upload the vertex data on each draw call. + * + * In the case of hardware tnl, we want to avoid starting the + * upload at zero, as it will mean every draw call uploads an + * increasing amount of not-used vertex data. Worse - in the + * software tnl module, all those vertices might be transformed and + * lit but never rendered. + * + * If we just upload or transform the vertices in start..end, + * however, the indices will be incorrect. + * + * At this level, we don't know exactly what the requirements of + * the backend are going to be, though it will likely boil down to + * either: + * + * 1) Do nothing, everything is in a VBO and is processed once + * only. + * + * 2) Adjust the indices and vertex arrays so that start becomes + * zero. + * + * Rather than doing anything here, I'll provide a helper function + * for the latter case elsewhere. + */ + vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end ); +} static void GLAPIENTRY vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); - GLuint max_index; + GLuint min_index = 0; + GLuint max_index = 0; if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; @@ -338,17 +346,17 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind GL_READ_ONLY, ctx->Array.ElementArrayBufferObj); - max_index = get_max_index(count, type, ADD_POINTERS(map, indices)); + get_minmax_index(count, type, ADD_POINTERS(map, indices), &min_index, &max_index); ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ctx->Array.ElementArrayBufferObj); } else { - max_index = get_max_index(count, type, indices); + get_minmax_index(count, type, indices, &min_index, &max_index); } - vbo_exec_DrawRangeElements(mode, 0, max_index, count, type, indices); + vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices); } diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index 2a6f03797a1..bc4211d8529 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -123,7 +123,8 @@ void vbo_rebase_prims( GLcontext *ctx, assert(min_index != 0); - _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + if (0) + _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); if (ib) { /* Unfortunately need to adjust each index individually. diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index d9c58537821..ef97acbce70 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -479,7 +479,6 @@ static void replay_init( struct copy_context *copy ) copy->dstib.type = GL_UNSIGNED_INT; copy->dstib.obj = ctx->Array.NullBufferObj; copy->dstib.ptr = copy->dstelt; - copy->dstib.rebase = 0; } diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c index d3649c59db3..ea62866e7c9 100644 --- a/src/mesa/vbo/vbo_split_inplace.c +++ b/src/mesa/vbo/vbo_split_inplace.c @@ -223,7 +223,6 @@ static void split_prims( struct split_context *split) ib.type = GL_UNSIGNED_INT; ib.obj = split->ctx->Array.NullBufferObj; ib.ptr = elts; - ib.rebase = 0; /* ? */ tmpprim = *prim; tmpprim.indexed = 1; |