diff options
author | Mathias Fröhlich <[email protected]> | 2018-04-01 20:18:36 +0200 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2018-05-10 07:06:16 +0200 |
commit | f6606830271192dc0232b54b776ec263235c0688 (patch) | |
tree | 1db22597263e54dc38ca1dd991bedcc365f5ee66 /src/mesa/vbo | |
parent | 881d2fcafaddd391b03753173d126148c9dafbcf (diff) |
mesa/vbo/tnl: Move gl_vertex_array related stuff to tnl.
The only remaining users of gl_vertex_array are tnl based
drivers. So move everything related to that into tnl and
rename it accordingly.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo.h | 37 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec.c | 86 |
2 files changed, 0 insertions, 123 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index ca46f9baa79..4e3f15999c0 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -38,9 +38,7 @@ extern "C" { #endif -struct gl_vertex_array; struct gl_context; -struct gl_transform_feedback_object; struct _mesa_prim { @@ -151,41 +149,6 @@ vbo_sw_primitive_restart(struct gl_context *ctx, struct gl_buffer_object *indirect); -/** - * Utility that tracks and updates the current array entries. - */ -struct vbo_inputs -{ - /** - * Array of inputs to be set to the _DrawArrays pointer. - * The array contains pointers into the _DrawVAO and to the vbo modules - * current values. The array of pointers is updated incrementally - * based on the current and vertex_processing_mode values below. - */ - struct gl_vertex_array inputs[VERT_ATTRIB_MAX]; - /** Those VERT_BIT_'s where the inputs array point to current values. */ - GLbitfield current; - /** Store which aliasing current values - generics or materials - are set. */ - gl_vertex_processing_mode vertex_processing_mode; -}; - - -/** - * Initialize inputs. - */ -void -_vbo_init_inputs(struct vbo_inputs *inputs); - - -/** - * Update the gl_vertex_array array inside the vbo_inputs structure - * provided the current _VPMode, the provided vao and - * the vao's enabled arrays filtered by the filter bitmask. - */ -void -_vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs); - - const struct gl_array_attributes* _vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr); diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index 357ec1da767..34dbc001c92 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -239,89 +239,3 @@ vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1) p0->count += p1->count; p0->end = p1->end; } - - -void -_vbo_init_inputs(struct vbo_inputs *inputs) -{ - inputs->current = 0; - inputs->vertex_processing_mode = VP_MODE_FF; -} - - -/** - * Update the vbo_inputs's arrays to point to the vao->_VertexArray arrays - * according to the 'enable' bitmask. - * \param enable bitfield of VERT_BIT_x flags. - */ -static inline void -update_vao_inputs(struct gl_context *ctx, - struct vbo_inputs *inputs, GLbitfield enable) -{ - const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO; - - /* Make sure we process only arrays enabled in the VAO */ - assert((enable & ~_mesa_get_vao_vp_inputs(vao)) == 0); - - /* Fill in the client arrays from the VAO */ - const GLubyte *const map = _mesa_vao_attribute_map[vao->_AttributeMapMode]; - const struct gl_array_attributes *attribs = &vao->VertexAttrib[0]; - const struct gl_vertex_buffer_binding *bindings = &vao->BufferBinding[0]; - while (enable) { - const int attr = u_bit_scan(&enable); - struct gl_vertex_array *input = &inputs->inputs[attr]; - const struct gl_array_attributes *attrib = &attribs[map[attr]]; - input->VertexAttrib = attrib; - input->BufferBinding = &bindings[attrib->BufferBindingIndex]; - } -} - - -/** - * Update the vbo_inputs's arrays to point to the vbo->currval arrays - * according to the 'current' bitmask. - * \param current bitfield of VERT_BIT_x flags. - */ -static inline void -update_current_inputs(struct gl_context *ctx, - struct vbo_inputs *inputs, GLbitfield current) -{ - gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; - - /* All previously non current array pointers need update. */ - GLbitfield mask = current & ~inputs->current; - /* On mode change, the slots aliasing with materials need update too */ - if (mode != inputs->vertex_processing_mode) - mask |= current & VERT_BIT_MAT_ALL; - - struct vbo_context *vbo = vbo_context(ctx); - const struct gl_array_attributes *const currval = &vbo->current[0]; - const GLubyte *const map = _vbo_attribute_alias_map[mode]; - while (mask) { - const int attr = u_bit_scan(&mask); - struct gl_vertex_array *input = &inputs->inputs[attr]; - input->VertexAttrib = &currval[map[attr]]; - input->BufferBinding = &vbo->binding; - } - - inputs->current = current; - inputs->vertex_processing_mode = mode; -} - - -/** - * Update the vbo_inputs's arrays to point to the vao->_VertexArray and - * vbo->currval arrays according to Array._DrawVAO and - * Array._DrawVAOEnableAttribs. - */ -void -_vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs) -{ - const GLbitfield enable = ctx->Array._DrawVAOEnabledAttribs; - - /* Update array input pointers */ - update_vao_inputs(ctx, inputs, enable); - - /* The rest must be current inputs. */ - update_current_inputs(ctx, inputs, ~enable & VERT_BIT_ALL); -} |