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author | Jason Ekstrand <[email protected]> | 2015-09-30 13:11:23 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-02 14:19:39 -0700 |
commit | 390b48fc4a9836b563560581fbfb4833546de0c8 (patch) | |
tree | 20b2ecdca2dffbafaf799e3dd9f1dbe497a1033a /src/mesa/vbo | |
parent | 3de81508ea513bf01f2c996c25a2cfdb5b3231d0 (diff) |
i965/vec4: Use the uniform count from nir_assign_var_locations
Previously, we were counting up uniforms as we set them up. However, this
count should be exactly identical to shader->num_uniforms provided by
nir_assign_var_locations. (If it's not, we're in trouble anyway because
that means that locations don't match up.) This matches what the fs
backend is already doing.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
0 files changed, 0 insertions, 0 deletions