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authorMathias Fröhlich <[email protected]>2018-01-27 16:07:22 +0100
committerMathias Fröhlich <[email protected]>2018-02-01 22:39:08 +0100
commitfb10a7b7b0da7b4965a60a9427bf295825bf78c8 (patch)
treee1c3ff616c53d08269039413b4723f87e2c6fa2a /src/mesa/vbo
parent44b1454b968deb5ee0a5ecaf8cd06ed6bf11989a (diff)
vbo: Simplify input array distribution for imm type draws.
Using the newly introduced VAO array maps, we can simplify vbo_exec_bind_arrays. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c81
1 files changed, 15 insertions, 66 deletions
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index e3e050595c1..b0cc3946423 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -27,6 +27,7 @@
#include <stdbool.h>
#include <stdio.h>
+#include "main/arrayobj.h"
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
@@ -176,62 +177,20 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
struct gl_vertex_array *arrays = exec->vtx.arrays;
GLuint attr;
GLbitfield varying_inputs = 0x0;
- bool swap_pos = false;
const enum vp_mode program_mode = get_vp_mode(exec->ctx);
const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
- /* Install the default (ie Current) attributes first */
- for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
- }
+ /* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
+ const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;
+ const GLubyte *const array_map = _mesa_vao_attribute_map[mode];
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ const GLuint src = map[array_map[attr]];
+ const GLubyte size = exec->vtx.attrsz[src];
- /* Overlay other active attributes */
- switch (program_mode) {
- case VP_FF:
- for (attr = 0; attr < VERT_ATTRIB_MAT0; attr++) {
- assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
- exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
- &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
- }
- for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
- assert(VERT_ATTRIB_MAT(attr) < ARRAY_SIZE(exec->vtx.inputs));
- exec->vtx.inputs[VERT_ATTRIB_MAT(attr)] =
- &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
- }
- break;
- case VP_SHADER:
- for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
- assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
- exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
- &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
- }
-
- /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
- * In that case we effectively need to route the data from
- * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
- * The original state gets essentially restored below.
- */
- const GLbitfield64 inputs_read =
- ctx->VertexProgram._Current->info.inputs_read;
- if ((inputs_read & VERT_BIT_POS) == 0 &&
- (inputs_read & VERT_BIT_GENERIC0)) {
- swap_pos = true;
- exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
- exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
- exec->vtx.attrtype[VERT_ATTRIB_GENERIC0] = exec->vtx.attrtype[0];
- exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
- exec->vtx.attrsz[0] = 0;
- }
- break;
- default:
- unreachable("Bad vertex program mode");
- }
-
- for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
- const GLuint src = map[attr];
-
- if (exec->vtx.attrsz[src]) {
+ if (size == 0) {
+ exec->vtx.inputs[attr] = &vbo->currval[map[attr]];
+ } else {
GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
(GLbyte *)exec->vtx.vertex;
@@ -251,13 +210,13 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
/* Ptr into ordinary app memory */
arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
}
- arrays[attr].Size = exec->vtx.attrsz[src];
+ arrays[attr].Size = size;
arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
- arrays[attr].Type = exec->vtx.attrtype[src];
- arrays[attr].Integer =
- vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
+ const GLenum16 type = exec->vtx.attrtype[src];
+ arrays[attr].Type = type;
+ arrays[attr].Integer = vbo_attrtype_to_integer_flag(type);
arrays[attr].Format = GL_RGBA;
- arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
+ arrays[attr]._ElementSize = size * sizeof(GLfloat);
_mesa_reference_buffer_object(ctx,
&arrays[attr].BufferObj,
exec->vtx.bufferobj);
@@ -266,16 +225,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
}
}
- /* In case we swapped the position and generic0 attribute.
- * Restore the original setting of the vtx.* variables.
- * They are still needed with the original order and settings in case
- * of a split primitive.
- */
- if (swap_pos) {
- exec->vtx.attrsz[0] = exec->vtx.attrsz[VERT_ATTRIB_GENERIC0];
- exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = 0;
- }
-
_mesa_set_varying_vp_inputs(ctx, varying_inputs);
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}