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authorBrian Paul <[email protected]>2018-01-12 10:16:40 -0700
committerBrian Paul <[email protected]>2018-01-17 11:17:56 -0700
commitefb5ce1c5ef5f150ffe257810020965a206a4d90 (patch)
tree357b0cfd23bf55935f26e3bfaec5361d544c85bf /src/mesa/vbo
parent2064c4e8144b401420fa9e0d603560baf9ef104c (diff)
vbo: rename some functions in vbo_save_draw.c
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index d10d2dd11b6..ee7f509b6cb 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -44,8 +44,8 @@
* last vertex to the saved state
*/
static void
-_playback_copy_to_current(struct gl_context *ctx,
- const struct vbo_save_vertex_list *node)
+playback_copy_to_current(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
{
struct vbo_context *vbo = vbo_context(ctx);
fi_type vertex[VBO_ATTRIB_MAX * 4];
@@ -132,8 +132,8 @@ _playback_copy_to_current(struct gl_context *ctx,
* into it:
*/
static void
-vbo_bind_vertex_list(struct gl_context *ctx,
- const struct vbo_save_vertex_list *node)
+bind_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
@@ -222,8 +222,8 @@ vbo_bind_vertex_list(struct gl_context *ctx,
static void
-vbo_save_loopback_vertex_list(struct gl_context *ctx,
- const struct vbo_save_vertex_list *list)
+loopback_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *list)
{
const char *buffer =
ctx->Driver.MapBufferRange(ctx, 0,
@@ -286,7 +286,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
/* Various degenerate cases: translate into immediate mode
* calls rather than trying to execute in place.
*/
- vbo_save_loopback_vertex_list(ctx, node);
+ loopback_vertex_list(ctx, node);
goto end;
}
@@ -304,7 +304,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
return;
}
- vbo_bind_vertex_list(ctx, node);
+ bind_vertex_list(ctx, node);
vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST);
@@ -327,7 +327,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
/* Copy to current?
*/
- _playback_copy_to_current(ctx, node);
+ playback_copy_to_current(ctx, node);
end:
if (remap_vertex_store) {