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authorMathias Fröhlich <[email protected]>2016-08-14 14:03:58 +0200
committerMathias Fröhlich <[email protected]>2016-08-15 07:10:39 +0200
commit72f1566f90c434c7752d8405193eec68d6743246 (patch)
treefc9e3dd3733a09b5247dd39156c769e554cea206 /src/mesa/vbo
parentb7b0c51f1fd54c666e9520e1166e24216cc72211 (diff)
mesa: Move check for vbo mapping into api_validate.c.
Instead of checking for mapped buffers in vbo_bind_arrays do this check in api_validate.c. This additionally enables printing the draw calls name into the error string. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index e1aa3ace32a..bfa9cd6447e 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -396,13 +396,7 @@ vbo_bind_arrays(struct gl_context *ctx)
}
}
- if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "draw call (vertex buffers are mapped)");
- return false;
- } else {
- return true;
- }
+ return true;
}
/**