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authorKenneth Graunke <[email protected]>2017-06-27 14:38:13 -0700
committerKenneth Graunke <[email protected]>2017-07-13 19:56:49 -0700
commit24891d7c05b2b6bead540ad860af42fd1291826b (patch)
treebe70f6afb4916375ffb07e4fecb62a1a49bbbc5c /src/mesa/vbo
parent6d28c6e52cfd76855c1368560dd90f12493e2580 (diff)
i965: Store per-stage push constant BO pointers.
Right now, we always upload new push constant data, and immediately emit 3DSTATE_CONSTANT_* packets. We call intel_upload_space and store the resulting BO pointer in brw->curbe.curbe_bo. We read that when emitting the packets. This works today, but is fragile - it depends on upload and packet emission being interleaved. If we instead were to upload all the data, then emit all the packets, then upload BO wrapping will get us into trouble. For example, the VS constants may land in one upload BO, but the FS constants may not fit and land in a second upload BO. Uploading FS constants would overwrite the brw->curbe.curbe_bo pointer, so when we emitted 3DSTATE_CONSTANT_VS, we'd get the wrong BO. I intend to separate out this code in a future commit, so I need to fix this. To fix it, we simply store a per-stage BO pointer. Reviewed-by: Matt Turner <[email protected]>
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