diff options
author | Brian Paul <[email protected]> | 2016-10-06 17:21:09 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-10-13 17:38:49 -0600 |
commit | c89802aeeaee35e06c98a41dd630a60e8e7e4123 (patch) | |
tree | d6bcc7383a29e5a2ac48c519ecc92a68c516f673 /src/mesa/vbo | |
parent | c328268b9292664bd5de73ee39ed8b91ccfb38d1 (diff) |
mesa: rename gl_vertex_attrib_array::VertexBinding
Rename to gl_vertex_attrib_array::BufferBindingIndex because this field
is an index into the array of buffer binding points. This makes some
code a little easier to follow since there's also a "VertexBinding" field
in gl_vertex_array_object.
Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 46543f8ab00..b5ed210f668 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -54,7 +54,7 @@ check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao, const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib]; if (array->Enabled) { const struct gl_vertex_buffer_binding *binding = - &vao->VertexBinding[array->VertexBinding]; + &vao->VertexBinding[array->BufferBindingIndex]; struct gl_buffer_object *bo = binding->BufferObj; const void *data = array->Ptr; if (_mesa_is_bufferobj(bo)) { @@ -106,7 +106,7 @@ unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao, const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib]; if (array->Enabled) { const struct gl_vertex_buffer_binding *binding = - &vao->VertexBinding[array->VertexBinding]; + &vao->VertexBinding[array->BufferBindingIndex]; struct gl_buffer_object *bo = binding->BufferObj; if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) { ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL); @@ -201,7 +201,7 @@ print_draw_arrays(struct gl_context *ctx, continue; const struct gl_vertex_buffer_binding *binding = - &vao->VertexBinding[array->VertexBinding]; + &vao->VertexBinding[array->BufferBindingIndex]; struct gl_buffer_object *bufObj = binding->BufferObj; printf("attr %s: size %d stride %d enabled %d " |