diff options
author | Brian Paul <[email protected]> | 2008-10-07 11:22:47 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-10-07 11:22:47 -0600 |
commit | 239617fbe22d4dd7b2794510a6665f09602b5adf (patch) | |
tree | ff7293e8a696837e423c32ea7c4d4e145b86abd2 /src/mesa/vbo | |
parent | 23cc303994eb630c56b1224dfdac51dcea41ed03 (diff) |
mesa: replace GLuint with GLbitfield to be clearer about usage
Also, fix up some comments to be doxygen style.
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 3d74f9f4319..8871e10cf60 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -127,7 +127,7 @@ static void recalculate_input_bindings( GLcontext *ctx ) struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; const struct gl_client_array **inputs = &exec->array.inputs[0]; - GLuint const_inputs = 0; + GLbitfield const_inputs = 0x0; GLuint i; exec->array.program_mode = get_program_mode(ctx); diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index ad60c9b05f0..ae43857c8ae 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -150,7 +150,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) GLubyte *data = exec->vtx.buffer_map; const GLuint *map; GLuint attr; - GLuint varying_inputs = 0; + GLbitfield varying_inputs = 0x0; /* Install the default (ie Current) attributes first, then overlay * all active ones. diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 68f3a965a5d..0488c5d7182 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -118,7 +118,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx, GLuint data = node->buffer_offset; const GLuint *map; GLuint attr; - GLuint varying_inputs = 0; + GLbitfield varying_inputs = 0x0; /* Install the default (ie Current) attributes first, then overlay * all active ones. |