diff options
author | Brian Paul <[email protected]> | 2013-05-01 19:15:33 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-05-02 09:03:15 -0600 |
commit | 79679e258b7aa4b1dc672c03795d47456893f881 (patch) | |
tree | c6996e1d6784534b7d87548a18272996c85c4b3d /src/mesa/vbo | |
parent | d0102500bdc123984a2cfc95d4f2710f8c90e898 (diff) |
vbo: add new vbo_initialize_exec_dispatch(), vbo_initialize_save_dispatch()
First step in simplifying the vertex array / glDraw dispatch code.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo.h | 9 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 41 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 18 |
3 files changed, 68 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 56392720bdc..9f800d87ad5 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -73,6 +73,15 @@ void _vbo_DestroyContext( struct gl_context *ctx ); void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ); +void +vbo_initialize_exec_dispatch(const struct gl_context *ctx, + struct _glapi_table *exec); + +void +vbo_initialize_save_dispatch(const struct gl_context *ctx, + struct _glapi_table *exec); + + typedef void (*vbo_draw_func)( struct gl_context *ctx, const struct _mesa_prim *prims, GLuint nr_prims, diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 1bf3af47b8b..875c203ac6e 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -30,6 +30,7 @@ #include "main/context.h" #include "main/state.h" #include "main/api_validate.h" +#include "main/dispatch.h" #include "main/varray.h" #include "main/bufferobj.h" #include "main/enums.h" @@ -1400,6 +1401,46 @@ vbo_exec_array_destroy( struct vbo_exec_context *exec ) } +/** + * Initialize the dispatch table with the VBO functions for drawing. + */ +void +vbo_initialize_exec_dispatch(const struct gl_context *ctx, + struct _glapi_table *exec) +{ + SET_DrawArrays(exec, vbo_exec_DrawArrays); + SET_DrawElements(exec, vbo_exec_DrawElements); + + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { + SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements); + } + + SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements); + + if (_mesa_is_desktop_gl(ctx)) { + SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex); + SET_DrawRangeElementsBaseVertex(exec, vbo_exec_DrawRangeElementsBaseVertex); + SET_MultiDrawElementsBaseVertex(exec, vbo_exec_MultiDrawElementsBaseVertex); + SET_DrawArraysInstancedBaseInstance(exec, vbo_exec_DrawArraysInstancedBaseInstance); + SET_DrawElementsInstancedBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseInstance); + SET_DrawElementsInstancedBaseVertex(exec, vbo_exec_DrawElementsInstancedBaseVertex); + SET_DrawElementsInstancedBaseVertexBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseVertexBaseInstance); + } + + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { + SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced); + SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced); + } + + if (_mesa_is_desktop_gl(ctx)) { + SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback); + SET_DrawTransformFeedbackStream(exec, vbo_exec_DrawTransformFeedbackStream); + SET_DrawTransformFeedbackInstanced(exec, vbo_exec_DrawTransformFeedbackInstanced); + SET_DrawTransformFeedbackStreamInstanced(exec, vbo_exec_DrawTransformFeedbackStreamInstanced); + } +} + + /** * The following functions are only used for OpenGL ES 1/2 support. diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index f7beab79727..8644df828d4 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -1550,6 +1550,24 @@ _save_vtxfmt_init(struct gl_context *ctx) } +/** + * Initialize the dispatch table with the VBO functions for display + * list compilation. + */ +void +vbo_initialize_save_dispatch(const struct gl_context *ctx, + struct _glapi_table *exec) +{ + SET_DrawArrays(exec, _save_OBE_DrawArrays); + SET_DrawElements(exec, _save_OBE_DrawElements); + SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements); + SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements); + SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex); + /* Note: other glDraw functins aren't compiled into display lists */ +} + + + void vbo_save_SaveFlushVertices(struct gl_context *ctx) { |