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author | Chia-I Wu <[email protected]> | 2011-08-04 00:39:07 +0900 |
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committer | Chia-I Wu <[email protected]> | 2011-08-05 12:14:24 +0900 |
commit | 547212d963c70161915c46d64e8020617199fb8d (patch) | |
tree | af49fc31fc8ec59df4099f08649cb25f0b3892f2 /src/mesa/vbo | |
parent | a48118e510fcbb57634a7869cb628123fa8c3f2e (diff) |
glsl: empty declarations should be valid
Unlike C++, empty declarations such as
float;
should be valid. The spec is not explicit about this actually.
Some apps that generate their shader sources may rely on this. This was
noted when porting one of them to Linux from Windows.
Reviewed-by: Chad Versace <[email protected]>
Note: this is a candidate for the 7.11 branch.
Diffstat (limited to 'src/mesa/vbo')
0 files changed, 0 insertions, 0 deletions