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authorBrian Paul <[email protected]>2018-01-15 14:48:07 -0700
committerBrian Paul <[email protected]>2018-01-17 11:17:56 -0700
commit380165d3994d53d245343dec2ae6b4ebd8fde6d2 (patch)
treeff02d7af0497338fcd725f45c23db2035086c418 /src/mesa/vbo
parent37863c38f3292e5a8c3ff0396fd92113a2a5b4e8 (diff)
vbo: use a new local 'array' variable in bind_vertex_list() loop
Make the code a bit more concise. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index c1298f95a0c..5d299d8c325 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -201,22 +201,23 @@ bind_vertex_list(struct gl_context *ctx,
const GLuint src = map[attr];
if (node_attrsz[src]) {
+ struct gl_vertex_array *array = &arrays[attr];
+
/* override the default array set above */
- save->inputs[attr] = &arrays[attr];
-
- arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
- arrays[attr].Size = node_attrsz[src];
- arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
- arrays[attr].Type = node_attrtype[src];
- arrays[attr].Integer =
- vbo_attrtype_to_integer_flag(node_attrtype[src]);
- arrays[attr].Format = GL_RGBA;
- arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
+ save->inputs[attr] = array;
+
+ array->Ptr = (const GLubyte *) NULL + buffer_offset;
+ array->Size = node_attrsz[src];
+ array->StrideB = node->vertex_size * sizeof(GLfloat);
+ array->Type = node_attrtype[src];
+ array->Integer = vbo_attrtype_to_integer_flag(node_attrtype[src]);
+ array->Format = GL_RGBA;
+ array->_ElementSize = array->Size * sizeof(GLfloat);
_mesa_reference_buffer_object(ctx,
- &arrays[attr].BufferObj,
+ &array->BufferObj,
node->vertex_store->bufferobj);
- assert(arrays[attr].BufferObj->Name);
+ assert(array->BufferObj->Name);
buffer_offset += node_attrsz[src] * sizeof(GLfloat);
varying_inputs |= VERT_BIT(attr);