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author | Nicolai Hähnle <[email protected]> | 2017-10-06 17:14:46 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-10-11 23:16:56 +0200 |
commit | 541208cf138deb59204b28c56b3d37fec399778b (patch) | |
tree | 16718c3a4826a5fef737c3580bef6cd7088ca095 /src/mesa/vbo | |
parent | 2991c0d7df898c6c3b5f5fdb66be07e63f8313e8 (diff) |
st/glsl_to_tgsi: fix indirect access to 64-bit integer
Make sure we actually allocate two adjacent TGSI temporaries. The
current code fails e.g. when an arithmetic operation has two
operands with indirect accesses.
I will send out a new piglit test
(arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test)
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
0 files changed, 0 insertions, 0 deletions