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authorNicolai Hähnle <[email protected]>2017-10-06 17:14:46 +0200
committerNicolai Hähnle <[email protected]>2017-10-11 23:16:56 +0200
commit541208cf138deb59204b28c56b3d37fec399778b (patch)
tree16718c3a4826a5fef737c3580bef6cd7088ca095 /src/mesa/vbo
parent2991c0d7df898c6c3b5f5fdb66be07e63f8313e8 (diff)
st/glsl_to_tgsi: fix indirect access to 64-bit integer
Make sure we actually allocate two adjacent TGSI temporaries. The current code fails e.g. when an arithmetic operation has two operands with indirect accesses. I will send out a new piglit test (arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test) Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
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