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author | Brian Paul <[email protected]> | 2013-05-01 19:15:32 -0600 |
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committer | Brian Paul <[email protected]> | 2013-05-02 09:03:14 -0600 |
commit | cce6e30613f8a7c28c83a5e0411689d6184cbf8f (patch) | |
tree | b6a6ee46d213193c56399c6d5b8fd3f826dc699c /src/mesa/vbo | |
parent | aa782f260d09bbc10db039340358b3518e8a5a38 (diff) |
mesa: adjust PRIM_x constants for geometry shaders
These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.
And add new PRIM_MAX constant for follow-on changes.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
0 files changed, 0 insertions, 0 deletions