diff options
author | Kenneth Graunke <[email protected]> | 2013-05-25 08:19:40 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-05-29 14:21:51 -0700 |
commit | 37f278000c7a1a6d15eeeed4e52cdea3063c0a0f (patch) | |
tree | 9dc8b6ed4f623db25fa6f094147413a5440b678c /src/mesa/vbo | |
parent | 6220cc931f15ddb428ea481e8b9a70ce26ca3304 (diff) |
vbo: Ignore PRIMITIVE_RESTART_FIXED_INDEX for glDrawArrays().
The derived _PrimitiveRestart enable flag combines the PrimitiveRestart
and PrimitiveRestartFixedIndex enable flags. However, DrawArrays is not
supposed to do FixedIndex restart:
From the OpenGL 4.3 Core specification, section 10.3.5 (page 302):
"If PRIMITIVE_RESTART_FIXED_INDEX is enabled, primitive restart is not
performed for array elements transferred by any drawing command not
taking a type parameter, including all of the *Draw* commands other
than *DrawElements*."
The OpenGL ES 3.0 specification agrees by omission:
"When DrawElements, DrawElementsInstanced, or DrawRangeElements
transfers a set of generic attribute array elements to the GL..."
Notably, DrawArrays is not included in the list of draw calls that
take PRIMITIVE_RESTART_FIXED_INDEX into consideration.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index cf766af9056..cadb203c3cf 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -577,10 +577,10 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, prim[0].base_instance = baseInstance; /* Implement the primitive restart index */ - if (ctx->Array._PrimitiveRestart && ctx->Array._RestartIndex < count) { + if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { GLuint primCount = 0; - if (ctx->Array._RestartIndex == start) { + if (ctx->Array.RestartIndex == start) { /* special case: RestartIndex at beginning */ if (count > 1) { prim[0].start = start + 1; @@ -588,7 +588,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, primCount = 1; } } - else if (ctx->Array._RestartIndex == start + count - 1) { + else if (ctx->Array.RestartIndex == start + count - 1) { /* special case: RestartIndex at end */ if (count > 1) { prim[0].start = start; @@ -599,10 +599,10 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, else { /* general case: RestartIndex in middle, split into two prims */ prim[0].start = start; - prim[0].count = ctx->Array._RestartIndex - start; + prim[0].count = ctx->Array.RestartIndex - start; prim[1] = prim[0]; - prim[1].start = ctx->Array._RestartIndex + 1; + prim[1].start = ctx->Array.RestartIndex + 1; prim[1].count = count - prim[1].start; primCount = 2; |