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authorMarek Olšák <[email protected]>2011-02-12 03:57:19 +0100
committerMarek Olšák <[email protected]>2011-02-14 21:50:07 +0100
commitcfaf217135d8a8e903b3fbf380f18170df018f0c (patch)
tree1447b05de44ae5a0b47b595be041bf3b7f0475cb /src/mesa/vbo
parent5a01361ceaf29614ba008278e31cf2ffe85f251b (diff)
vbo: bind arrays only when necessary
We don't need to call bind_arrays in the vbo module if the states which the function depends on are not dirty.
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 80085c17c5c..6749541b77f 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -502,8 +502,13 @@ recalculate_input_bindings(struct gl_context *ctx)
static void
bind_arrays(struct gl_context *ctx)
{
+ if (!ctx->Array.RebindArrays) {
+ return;
+ }
+
bind_array_obj(ctx);
recalculate_input_bindings(ctx);
+ ctx->Array.RebindArrays = GL_FALSE;
}