diff options
author | Christian König <[email protected]> | 2011-02-24 22:02:42 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2011-02-24 22:02:42 +0100 |
commit | b922a0ce12916a91cfc3e56714913fcf63279ff2 (patch) | |
tree | e24fa039925220882d155ccb987f7914e83f4372 /src/mesa/vbo | |
parent | f013b4f8f1329982727691a55cc263e3011d02bf (diff) | |
parent | c0ad70ae31ee5501281b434d56e389fc92b13a3a (diff) |
Merge remote branch 'origin/master' into pipe-video
Conflicts:
configure.ac
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
src/gallium/drivers/r600/r600_asm.c
src/gallium/drivers/r600/r600_asm.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/drivers/r600/r600_texture.c
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo.h | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 10 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 192 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 47 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 26 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 6 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 1 |
7 files changed, 183 insertions, 101 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 37940efdc11..6834f3b5aa5 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -130,6 +130,8 @@ void vbo_use_buffer_objects(struct gl_context *ctx); void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); +void vbo_check_buffers_are_unmapped(struct gl_context *ctx); + void GLAPIENTRY _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index d56c91cd094..1b0ed79473b 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -40,13 +40,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "vbo_attrib.h" +/** + * Max number of primitives (number of glBegin/End pairs) per VBO. + */ #define VBO_MAX_PRIM 64 -/* Wierd implementation stuff: + +/** + * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering. */ #define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */ -#define VBO_MAX_ATTR_CODEGEN 16 -#define ERROR_ATTRIB 16 /** Current vertex program mode */ @@ -152,7 +155,6 @@ struct vbo_exec_context void vbo_exec_init( struct gl_context *ctx ); void vbo_exec_destroy( struct gl_context *ctx ); void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ); -void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap ); void vbo_exec_BeginVertices( struct gl_context *ctx ); void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ); diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 03d6bb4aefe..2f9f3ec7c46 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -159,8 +159,7 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) exec->vtx.attrsz[i], exec->vtx.attrptr[i]); - if (memcmp(current, tmp, sizeof(tmp)) != 0) - { + if (memcmp(current, tmp, sizeof(tmp)) != 0) { memcpy(current, tmp, sizeof(tmp)); /* Given that we explicitly state size here, there is no need @@ -192,14 +191,18 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) } -static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) +/** + * Copy current vertex attribute values into the current vertex. + */ +static void +vbo_exec_copy_from_current(struct vbo_exec_context *exec) { struct gl_context *ctx = exec->ctx; struct vbo_context *vbo = vbo_context(ctx); GLint i; - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; + for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { + const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr; switch (exec->vtx.attrsz[i]) { case 4: exec->vtx.attrptr[i][3] = current[3]; case 3: exec->vtx.attrptr[i][2] = current[2]; @@ -213,17 +216,21 @@ static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) /** * Flush existing data, set new attrib size, replay copied vertices. + * This is called when we transition from a small vertex attribute size + * to a larger one. Ex: glTexCoord2f -> glTexCoord4f. + * We need to go back over the previous 2-component texcoords and insert + * zero and one values. */ -static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, - GLuint attr, - GLuint newsz ) +static void +vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, + GLuint attr, GLuint newSize ) { struct gl_context *ctx = exec->ctx; struct vbo_context *vbo = vbo_context(ctx); - GLint lastcount = exec->vtx.vert_count; + const GLint lastcount = exec->vtx.vert_count; GLfloat *old_attrptr[VBO_ATTRIB_MAX]; - GLuint old_vtx_size = exec->vtx.vertex_size; - GLuint oldsz = exec->vtx.attrsz[attr]; + const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ + const GLuint oldSize = exec->vtx.attrsz[attr]; GLuint i; /* Run pipeline on current vertices, copy wrapped vertices @@ -239,7 +246,7 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr)); } - if (unlikely(oldsz)) { + if (unlikely(oldSize)) { /* Do a COPY_TO_CURRENT to ensure back-copying works for the * case when the attribute already exists in the vertex and is * having its size increased. @@ -251,21 +258,21 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, * begin/end so that they don't bloat the vertices. */ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - !oldsz && lastcount > 8 && exec->vtx.vertex_size) { + !oldSize && lastcount > 8 && exec->vtx.vertex_size) { vbo_exec_copy_to_current( exec ); reset_attrfv( exec ); } /* Fix up sizes: */ - exec->vtx.attrsz[attr] = newsz; - exec->vtx.vertex_size += newsz - oldsz; + exec->vtx.attrsz[attr] = newSize; + exec->vtx.vertex_size += newSize - oldSize; exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / (exec->vtx.vertex_size * sizeof(GLfloat))); exec->vtx.vert_count = 0; exec->vtx.buffer_ptr = exec->vtx.buffer_map; - if (unlikely(oldsz)) { + if (unlikely(oldSize)) { /* Size changed, recalculate all the attrptr[] values */ GLfloat *tmp = exec->vtx.vertex; @@ -283,11 +290,11 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, * values. */ vbo_exec_copy_from_current( exec ); - - } else { + } + else { /* Just have to append the new attribute at the end */ exec->vtx.attrptr[attr] = exec->vtx.vertex + - exec->vtx.vertex_size - newsz; + exec->vtx.vertex_size - newSize; } /* Replay stored vertices to translate them @@ -311,10 +318,10 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex; if (j == attr) { - if (oldsz) { + if (oldSize) { GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, oldsz, data + old_offset); - COPY_SZ_4V(dest + new_offset, newsz, tmp); + COPY_CLEAN_4V(tmp, oldSize, data + old_offset); + COPY_SZ_4V(dest + new_offset, newSize, tmp); } else { GLfloat *current = (GLfloat *)vbo->currval[j].Ptr; COPY_SZ_4V(dest + new_offset, sz, current); @@ -337,70 +344,82 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, } -static void vbo_exec_fixup_vertex( struct gl_context *ctx, - GLuint attr, GLuint sz ) +/** + * This is when a vertex attribute transitions to a different size. + * For example, we saw a bunch of glTexCoord2f() calls and now we got a + * glTexCoord4f() call. We promote the array from size=2 to size=4. + */ +static void +vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - int i; - if (sz > exec->vtx.attrsz[attr]) { + if (newSize > exec->vtx.attrsz[attr]) { /* New size is larger. Need to flush existing vertices and get * an enlarged vertex format. */ - vbo_exec_wrap_upgrade_vertex( exec, attr, sz ); + vbo_exec_wrap_upgrade_vertex( exec, attr, newSize ); } - else if (sz < exec->vtx.active_sz[attr]) { + else if (newSize < exec->vtx.active_sz[attr]) { static const GLfloat id[4] = { 0, 0, 0, 1 }; + GLuint i; /* New size is smaller - just need to fill in some * zeros. Don't need to flush or wrap. */ - for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++) + for (i = newSize; i <= exec->vtx.attrsz[attr]; i++) exec->vtx.attrptr[attr][i-1] = id[i-1]; } - exec->vtx.active_sz[attr] = sz; + exec->vtx.active_sz[attr] = newSize; /* Does setting NeedFlush belong here? Necessitates resetting * vtxfmt on each flush (otherwise flags won't get reset * afterwards). */ if (attr == 0) - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; } -/* +/** + * This macro is used to implement all the glVertex, glColor, glTexCoord, + * glVertexAttrib, etc functions. */ -#define ATTR( A, N, V0, V1, V2, V3 ) \ -do { \ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ +#define ATTR( A, N, V0, V1, V2, V3 ) \ +do { \ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ \ - if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ - ctx->Driver.BeginVertices( ctx ); \ + if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ + ctx->Driver.BeginVertices( ctx ); \ + \ if (unlikely(exec->vtx.active_sz[A] != N)) \ vbo_exec_fixup_vertex(ctx, A, N); \ \ - { \ - GLfloat *dest = exec->vtx.attrptr[A]; \ - if (N>0) dest[0] = V0; \ - if (N>1) dest[1] = V1; \ - if (N>2) dest[2] = V2; \ - if (N>3) dest[3] = V3; \ - } \ - \ - if ((A) == 0) { \ - GLuint i; \ - \ - for (i = 0; i < exec->vtx.vertex_size; i++) \ - exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ - \ + { \ + GLfloat *dest = exec->vtx.attrptr[A]; \ + if (N>0) dest[0] = V0; \ + if (N>1) dest[1] = V1; \ + if (N>2) dest[2] = V2; \ + if (N>3) dest[3] = V3; \ + } \ + \ + if ((A) == 0) { \ + /* This is a glVertex call */ \ + GLuint i; \ + \ + for (i = 0; i < exec->vtx.vertex_size; i++) \ + exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ + \ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ - \ - if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - vbo_exec_vtx_wrap( exec ); \ - } \ + \ + /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \ + /* something to draw (not just updating a color or texcoord).*/ \ + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ + \ + if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ + vbo_exec_vtx_wrap( exec ); \ + } \ } while (0) @@ -514,6 +533,24 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) /** + * Flush (draw) vertices. + * \param unmap - leave VBO unmapped after flushing? + */ +static void +vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap) +{ + if (exec->vtx.vert_count || unmap) { + vbo_exec_vtx_flush( exec, unmap ); + } + + if (exec->vtx.vertex_size) { + vbo_exec_copy_to_current( exec ); + reset_attrfv( exec ); + } +} + + +/** * Called via glBegin. */ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) @@ -539,7 +576,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) * begin/end pairs. */ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) - vbo_exec_FlushVertices_internal( ctx, GL_FALSE ); + vbo_exec_FlushVertices_internal(exec, GL_FALSE); i = exec->vtx.prim_count++; exec->vtx.prim[i].mode = mode; @@ -825,7 +862,7 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) /* Hook our functions into the dispatch table. */ - _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt ); + _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { ASSERT(i < Elements(exec->vtx.attrsz)); @@ -894,32 +931,23 @@ void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); } -void vbo_exec_BeginVertices( struct gl_context *ctx ) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - if (0) printf("%s\n", __FUNCTION__); - vbo_exec_vtx_map( exec ); - assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); - exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - -void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap ) +/** + * Called upon first glVertex, glColor, glTexCoord, etc. + */ +void vbo_exec_BeginVertices( struct gl_context *ctx ) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - if (exec->vtx.vert_count || unmap) { - vbo_exec_vtx_flush( exec, unmap ); - } + vbo_exec_vtx_map( exec ); - if (exec->vtx.vertex_size) { - vbo_exec_copy_to_current( exec ); - reset_attrfv( exec ); - } + assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); + ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; } /** + * Called via ctx->Driver.FlushVertices() * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT */ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) @@ -932,10 +960,8 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) assert(exec->flush_call_depth == 1); #endif - if (0) printf("%s\n", __FUNCTION__); - - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - if (0) printf("%s - inside begin/end\n", __FUNCTION__); + if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { + /* We've had glBegin but not glEnd! */ #ifdef DEBUG exec->flush_call_depth--; assert(exec->flush_call_depth == 0); @@ -943,14 +969,12 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) return; } - vbo_exec_FlushVertices_internal( ctx, GL_TRUE ); + /* Flush (draw), and make sure VBO is left unmapped when done */ + vbo_exec_FlushVertices_internal(exec, GL_TRUE); /* Need to do this to ensure BeginVertices gets called again: */ - if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) - exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; - - exec->ctx->Driver.NeedFlush &= ~flags; + ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags); #ifdef DEBUG exec->flush_call_depth--; diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 80085c17c5c..457343a1a5c 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -39,6 +39,43 @@ /** + * All vertex buffers should be in an unmapped state when we're about + * to draw. This debug function checks that. + */ +static void +check_buffers_are_unmapped(const struct gl_client_array **inputs) +{ +#ifdef DEBUG + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + if (inputs[i]) { + struct gl_buffer_object *obj = inputs[i]->BufferObj; + assert(!_mesa_bufferobj_mapped(obj)); + } + } +#endif +} + + +/** + * A debug function that may be called from other parts of Mesa as + * needed during debugging. + */ +void +vbo_check_buffers_are_unmapped(struct gl_context *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + /* check the current vertex arrays */ + check_buffers_are_unmapped(exec->array.inputs); + /* check the current glBegin/glVertex/glEnd-style VBO */ + assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); +} + + + +/** * Compute min and max elements by scanning the index buffer for * glDraw[Range]Elements() calls. * If primitive restart is enabled, we need to ignore restart @@ -502,8 +539,13 @@ recalculate_input_bindings(struct gl_context *ctx) static void bind_arrays(struct gl_context *ctx) { + if (!ctx->Array.RebindArrays) { + return; + } + bind_array_obj(ctx); recalculate_input_bindings(ctx); + ctx->Array.RebindArrays = GL_FALSE; } @@ -576,6 +618,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, if (primCount > 0) { /* draw one or two prims */ + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, GL_TRUE, start, start + count - 1); } @@ -585,6 +628,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, prim[0].start = start; prim[0].count = count; + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, GL_TRUE, start, start + count - 1); } @@ -790,6 +834,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, * for the latter case elsewhere. */ + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, index_bounds_valid, start, end ); } @@ -1106,6 +1151,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, prim[i].basevertex = 0; } + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, GL_FALSE, ~0, ~0); } else { @@ -1130,6 +1176,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, else prim[0].basevertex = 0; + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, GL_FALSE, ~0, ~0); } diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 87f64310561..539658021e3 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -245,6 +245,7 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) arrays[attr]._MaxElement = count; /* ??? */ varying_inputs |= 1 << attr; + ctx->NewState |= _NEW_ARRAY; } } @@ -252,6 +253,9 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) } +/** + * Unmap the VBO. This is called before drawing. + */ static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) { @@ -284,6 +288,9 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) } +/** + * Map the vertex buffer to begin storing glVertex, glColor, etc data. + */ void vbo_exec_vtx_map( struct vbo_exec_context *exec ) { @@ -300,14 +307,12 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) if (!_mesa_is_bufferobj(exec->vtx.bufferobj)) return; - if (exec->vtx.buffer_map != NULL) { - assert(0); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } + assert(!exec->vtx.buffer_map); + assert(!exec->vtx.buffer_ptr); if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 && ctx->Driver.MapBufferRange) { + /* The VBO exists and there's room for more */ exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(ctx, target, @@ -320,6 +325,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) } if (!exec->vtx.buffer_map) { + /* Need to allocate a new VBO */ exec->vtx.buffer_used = 0; ctx->Driver.BufferData(ctx, target, @@ -348,9 +354,10 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) /** * Execute the buffer and save copied verts. + * \param keep_unmapped if true, leave the VBO unmapped when we're done. */ void -vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) +vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) { if (0) vbo_exec_debug_verts( exec ); @@ -390,7 +397,7 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) /* If using a real VBO, get new storage -- unless asked not to. */ - if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) { + if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) { vbo_exec_vtx_map( exec ); } } @@ -398,14 +405,13 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) /* May have to unmap explicitly if we didn't draw: */ - if (unmap && + if (keepUnmapped && _mesa_is_bufferobj(exec->vtx.bufferobj) && exec->vtx.buffer_map) { vbo_exec_vtx_unmap( exec ); } - - if (unmap || exec->vtx.vertex_size == 0) + if (keepUnmapped || exec->vtx.vertex_size == 0) exec->vtx.max_vert = 0; else exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 4ee78e9e103..c8199544526 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -646,11 +646,11 @@ static void _save_reset_vertex( struct gl_context *ctx ) do { \ struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ - if (save->active_sz[A] != N) \ + if (save->active_sz[A] != N) \ save_fixup_vertex(ctx, A, N); \ \ { \ - GLfloat *dest = save->attrptr[A]; \ + GLfloat *dest = save->attrptr[A]; \ if (N>0) dest[0] = V0; \ if (N>1) dest[1] = V1; \ if (N>2) dest[2] = V2; \ @@ -663,7 +663,7 @@ do { \ for (i = 0; i < save->vertex_size; i++) \ save->buffer_ptr[i] = save->vertex[i]; \ \ - save->buffer_ptr += save->vertex_size; \ + save->buffer_ptr += save->vertex_size; \ \ if (++save->vert_count >= save->max_vert) \ _save_wrap_filled_vertex( ctx ); \ diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index d0454bf6212..634a6d3f84b 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -202,6 +202,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, buffer_offset += node->attrsz[src] * sizeof(GLfloat); varying_inputs |= 1<<attr; + ctx->NewState |= _NEW_ARRAY; } } |