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authorChristian König <[email protected]>2011-02-24 22:02:42 +0100
committerChristian König <[email protected]>2011-02-24 22:02:42 +0100
commitb922a0ce12916a91cfc3e56714913fcf63279ff2 (patch)
treee24fa039925220882d155ccb987f7914e83f4372 /src/mesa/vbo
parentf013b4f8f1329982727691a55cc263e3011d02bf (diff)
parentc0ad70ae31ee5501281b434d56e389fc92b13a3a (diff)
Merge remote branch 'origin/master' into pipe-video
Conflicts: configure.ac src/gallium/auxiliary/Makefile src/gallium/auxiliary/SConscript src/gallium/drivers/r600/r600_asm.c src/gallium/drivers/r600/r600_asm.h src/gallium/drivers/r600/r600_shader.c src/gallium/drivers/r600/r600_state_inlines.h src/gallium/drivers/r600/r600_texture.c
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo.h2
-rw-r--r--src/mesa/vbo/vbo_exec.h10
-rw-r--r--src/mesa/vbo/vbo_exec_api.c192
-rw-r--r--src/mesa/vbo/vbo_exec_array.c47
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c26
-rw-r--r--src/mesa/vbo/vbo_save_api.c6
-rw-r--r--src/mesa/vbo/vbo_save_draw.c1
7 files changed, 183 insertions, 101 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 37940efdc11..6834f3b5aa5 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -130,6 +130,8 @@ void vbo_use_buffer_objects(struct gl_context *ctx);
void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
+void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
+
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index d56c91cd094..1b0ed79473b 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -40,13 +40,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "vbo_attrib.h"
+/**
+ * Max number of primitives (number of glBegin/End pairs) per VBO.
+ */
#define VBO_MAX_PRIM 64
-/* Wierd implementation stuff:
+
+/**
+ * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
*/
#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
-#define VBO_MAX_ATTR_CODEGEN 16
-#define ERROR_ATTRIB 16
/** Current vertex program mode */
@@ -152,7 +155,6 @@ struct vbo_exec_context
void vbo_exec_init( struct gl_context *ctx );
void vbo_exec_destroy( struct gl_context *ctx );
void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
-void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap );
void vbo_exec_BeginVertices( struct gl_context *ctx );
void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 03d6bb4aefe..2f9f3ec7c46 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -159,8 +159,7 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
exec->vtx.attrsz[i],
exec->vtx.attrptr[i]);
- if (memcmp(current, tmp, sizeof(tmp)) != 0)
- {
+ if (memcmp(current, tmp, sizeof(tmp)) != 0) {
memcpy(current, tmp, sizeof(tmp));
/* Given that we explicitly state size here, there is no need
@@ -192,14 +191,18 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
}
-static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
+/**
+ * Copy current vertex attribute values into the current vertex.
+ */
+static void
+vbo_exec_copy_from_current(struct vbo_exec_context *exec)
{
struct gl_context *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
GLint i;
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
- const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
+ const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
switch (exec->vtx.attrsz[i]) {
case 4: exec->vtx.attrptr[i][3] = current[3];
case 3: exec->vtx.attrptr[i][2] = current[2];
@@ -213,17 +216,21 @@ static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
/**
* Flush existing data, set new attrib size, replay copied vertices.
+ * This is called when we transition from a small vertex attribute size
+ * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
+ * We need to go back over the previous 2-component texcoords and insert
+ * zero and one values.
*/
-static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
- GLuint attr,
- GLuint newsz )
+static void
+vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
+ GLuint attr, GLuint newSize )
{
struct gl_context *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
- GLint lastcount = exec->vtx.vert_count;
+ const GLint lastcount = exec->vtx.vert_count;
GLfloat *old_attrptr[VBO_ATTRIB_MAX];
- GLuint old_vtx_size = exec->vtx.vertex_size;
- GLuint oldsz = exec->vtx.attrsz[attr];
+ const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
+ const GLuint oldSize = exec->vtx.attrsz[attr];
GLuint i;
/* Run pipeline on current vertices, copy wrapped vertices
@@ -239,7 +246,7 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
}
- if (unlikely(oldsz)) {
+ if (unlikely(oldSize)) {
/* Do a COPY_TO_CURRENT to ensure back-copying works for the
* case when the attribute already exists in the vertex and is
* having its size increased.
@@ -251,21 +258,21 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
* begin/end so that they don't bloat the vertices.
*/
if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
- !oldsz && lastcount > 8 && exec->vtx.vertex_size) {
+ !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
vbo_exec_copy_to_current( exec );
reset_attrfv( exec );
}
/* Fix up sizes:
*/
- exec->vtx.attrsz[attr] = newsz;
- exec->vtx.vertex_size += newsz - oldsz;
+ exec->vtx.attrsz[attr] = newSize;
+ exec->vtx.vertex_size += newSize - oldSize;
exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
(exec->vtx.vertex_size * sizeof(GLfloat)));
exec->vtx.vert_count = 0;
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
- if (unlikely(oldsz)) {
+ if (unlikely(oldSize)) {
/* Size changed, recalculate all the attrptr[] values
*/
GLfloat *tmp = exec->vtx.vertex;
@@ -283,11 +290,11 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
* values.
*/
vbo_exec_copy_from_current( exec );
-
- } else {
+ }
+ else {
/* Just have to append the new attribute at the end */
exec->vtx.attrptr[attr] = exec->vtx.vertex +
- exec->vtx.vertex_size - newsz;
+ exec->vtx.vertex_size - newSize;
}
/* Replay stored vertices to translate them
@@ -311,10 +318,10 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
if (j == attr) {
- if (oldsz) {
+ if (oldSize) {
GLfloat tmp[4];
- COPY_CLEAN_4V(tmp, oldsz, data + old_offset);
- COPY_SZ_4V(dest + new_offset, newsz, tmp);
+ COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
+ COPY_SZ_4V(dest + new_offset, newSize, tmp);
} else {
GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
COPY_SZ_4V(dest + new_offset, sz, current);
@@ -337,70 +344,82 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
}
-static void vbo_exec_fixup_vertex( struct gl_context *ctx,
- GLuint attr, GLuint sz )
+/**
+ * This is when a vertex attribute transitions to a different size.
+ * For example, we saw a bunch of glTexCoord2f() calls and now we got a
+ * glTexCoord4f() call. We promote the array from size=2 to size=4.
+ */
+static void
+vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- int i;
- if (sz > exec->vtx.attrsz[attr]) {
+ if (newSize > exec->vtx.attrsz[attr]) {
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
- vbo_exec_wrap_upgrade_vertex( exec, attr, sz );
+ vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
}
- else if (sz < exec->vtx.active_sz[attr]) {
+ else if (newSize < exec->vtx.active_sz[attr]) {
static const GLfloat id[4] = { 0, 0, 0, 1 };
+ GLuint i;
/* New size is smaller - just need to fill in some
* zeros. Don't need to flush or wrap.
*/
- for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++)
+ for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
exec->vtx.attrptr[attr][i-1] = id[i-1];
}
- exec->vtx.active_sz[attr] = sz;
+ exec->vtx.active_sz[attr] = newSize;
/* Does setting NeedFlush belong here? Necessitates resetting
* vtxfmt on each flush (otherwise flags won't get reset
* afterwards).
*/
if (attr == 0)
- exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
}
-/*
+/**
+ * This macro is used to implement all the glVertex, glColor, glTexCoord,
+ * glVertexAttrib, etc functions.
*/
-#define ATTR( A, N, V0, V1, V2, V3 ) \
-do { \
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
+#define ATTR( A, N, V0, V1, V2, V3 ) \
+do { \
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
\
- if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
- ctx->Driver.BeginVertices( ctx ); \
+ if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
+ ctx->Driver.BeginVertices( ctx ); \
+ \
if (unlikely(exec->vtx.active_sz[A] != N)) \
vbo_exec_fixup_vertex(ctx, A, N); \
\
- { \
- GLfloat *dest = exec->vtx.attrptr[A]; \
- if (N>0) dest[0] = V0; \
- if (N>1) dest[1] = V1; \
- if (N>2) dest[2] = V2; \
- if (N>3) dest[3] = V3; \
- } \
- \
- if ((A) == 0) { \
- GLuint i; \
- \
- for (i = 0; i < exec->vtx.vertex_size; i++) \
- exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
- \
+ { \
+ GLfloat *dest = exec->vtx.attrptr[A]; \
+ if (N>0) dest[0] = V0; \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
+ } \
+ \
+ if ((A) == 0) { \
+ /* This is a glVertex call */ \
+ GLuint i; \
+ \
+ for (i = 0; i < exec->vtx.vertex_size; i++) \
+ exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
+ \
exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
- exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
- \
- if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
- vbo_exec_vtx_wrap( exec ); \
- } \
+ \
+ /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
+ /* something to draw (not just updating a color or texcoord).*/ \
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
+ \
+ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
+ vbo_exec_vtx_wrap( exec ); \
+ } \
} while (0)
@@ -514,6 +533,24 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
/**
+ * Flush (draw) vertices.
+ * \param unmap - leave VBO unmapped after flushing?
+ */
+static void
+vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
+{
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
+ }
+
+ if (exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+}
+
+
+/**
* Called via glBegin.
*/
static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
@@ -539,7 +576,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
* begin/end pairs.
*/
if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
- vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
+ vbo_exec_FlushVertices_internal(exec, GL_FALSE);
i = exec->vtx.prim_count++;
exec->vtx.prim[i].mode = mode;
@@ -825,7 +862,7 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
/* Hook our functions into the dispatch table.
*/
- _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt );
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
ASSERT(i < Elements(exec->vtx.attrsz));
@@ -894,32 +931,23 @@ void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
}
-void vbo_exec_BeginVertices( struct gl_context *ctx )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- if (0) printf("%s\n", __FUNCTION__);
- vbo_exec_vtx_map( exec );
- assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
- exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap )
+/**
+ * Called upon first glVertex, glColor, glTexCoord, etc.
+ */
+void vbo_exec_BeginVertices( struct gl_context *ctx )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- if (exec->vtx.vert_count || unmap) {
- vbo_exec_vtx_flush( exec, unmap );
- }
+ vbo_exec_vtx_map( exec );
- if (exec->vtx.vertex_size) {
- vbo_exec_copy_to_current( exec );
- reset_attrfv( exec );
- }
+ assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
}
/**
+ * Called via ctx->Driver.FlushVertices()
* \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
*/
void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
@@ -932,10 +960,8 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
assert(exec->flush_call_depth == 1);
#endif
- if (0) printf("%s\n", __FUNCTION__);
-
- if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- if (0) printf("%s - inside begin/end\n", __FUNCTION__);
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ /* We've had glBegin but not glEnd! */
#ifdef DEBUG
exec->flush_call_depth--;
assert(exec->flush_call_depth == 0);
@@ -943,14 +969,12 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
return;
}
- vbo_exec_FlushVertices_internal( ctx, GL_TRUE );
+ /* Flush (draw), and make sure VBO is left unmapped when done */
+ vbo_exec_FlushVertices_internal(exec, GL_TRUE);
/* Need to do this to ensure BeginVertices gets called again:
*/
- if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
- exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
-
- exec->ctx->Driver.NeedFlush &= ~flags;
+ ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
#ifdef DEBUG
exec->flush_call_depth--;
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 80085c17c5c..457343a1a5c 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -39,6 +39,43 @@
/**
+ * All vertex buffers should be in an unmapped state when we're about
+ * to draw. This debug function checks that.
+ */
+static void
+check_buffers_are_unmapped(const struct gl_client_array **inputs)
+{
+#ifdef DEBUG
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (inputs[i]) {
+ struct gl_buffer_object *obj = inputs[i]->BufferObj;
+ assert(!_mesa_bufferobj_mapped(obj));
+ }
+ }
+#endif
+}
+
+
+/**
+ * A debug function that may be called from other parts of Mesa as
+ * needed during debugging.
+ */
+void
+vbo_check_buffers_are_unmapped(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ /* check the current vertex arrays */
+ check_buffers_are_unmapped(exec->array.inputs);
+ /* check the current glBegin/glVertex/glEnd-style VBO */
+ assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
+}
+
+
+
+/**
* Compute min and max elements by scanning the index buffer for
* glDraw[Range]Elements() calls.
* If primitive restart is enabled, we need to ignore restart
@@ -502,8 +539,13 @@ recalculate_input_bindings(struct gl_context *ctx)
static void
bind_arrays(struct gl_context *ctx)
{
+ if (!ctx->Array.RebindArrays) {
+ return;
+ }
+
bind_array_obj(ctx);
recalculate_input_bindings(ctx);
+ ctx->Array.RebindArrays = GL_FALSE;
}
@@ -576,6 +618,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
if (primCount > 0) {
/* draw one or two prims */
+ check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
GL_TRUE, start, start + count - 1);
}
@@ -585,6 +628,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
prim[0].start = start;
prim[0].count = count;
+ check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
GL_TRUE, start, start + count - 1);
}
@@ -790,6 +834,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
* for the latter case elsewhere.
*/
+ check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
index_bounds_valid, start, end );
}
@@ -1106,6 +1151,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
prim[i].basevertex = 0;
}
+ check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
GL_FALSE, ~0, ~0);
} else {
@@ -1130,6 +1176,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
else
prim[0].basevertex = 0;
+ check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
GL_FALSE, ~0, ~0);
}
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 87f64310561..539658021e3 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -245,6 +245,7 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
arrays[attr]._MaxElement = count; /* ??? */
varying_inputs |= 1 << attr;
+ ctx->NewState |= _NEW_ARRAY;
}
}
@@ -252,6 +253,9 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
}
+/**
+ * Unmap the VBO. This is called before drawing.
+ */
static void
vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
{
@@ -284,6 +288,9 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
}
+/**
+ * Map the vertex buffer to begin storing glVertex, glColor, etc data.
+ */
void
vbo_exec_vtx_map( struct vbo_exec_context *exec )
{
@@ -300,14 +307,12 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
return;
- if (exec->vtx.buffer_map != NULL) {
- assert(0);
- exec->vtx.buffer_map = NULL;
- exec->vtx.buffer_ptr = NULL;
- }
+ assert(!exec->vtx.buffer_map);
+ assert(!exec->vtx.buffer_ptr);
if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
ctx->Driver.MapBufferRange) {
+ /* The VBO exists and there's room for more */
exec->vtx.buffer_map =
(GLfloat *)ctx->Driver.MapBufferRange(ctx,
target,
@@ -320,6 +325,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
}
if (!exec->vtx.buffer_map) {
+ /* Need to allocate a new VBO */
exec->vtx.buffer_used = 0;
ctx->Driver.BufferData(ctx, target,
@@ -348,9 +354,10 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
/**
* Execute the buffer and save copied verts.
+ * \param keep_unmapped if true, leave the VBO unmapped when we're done.
*/
void
-vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
{
if (0)
vbo_exec_debug_verts( exec );
@@ -390,7 +397,7 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
/* If using a real VBO, get new storage -- unless asked not to.
*/
- if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
vbo_exec_vtx_map( exec );
}
}
@@ -398,14 +405,13 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
/* May have to unmap explicitly if we didn't draw:
*/
- if (unmap &&
+ if (keepUnmapped &&
_mesa_is_bufferobj(exec->vtx.bufferobj) &&
exec->vtx.buffer_map) {
vbo_exec_vtx_unmap( exec );
}
-
- if (unmap || exec->vtx.vertex_size == 0)
+ if (keepUnmapped || exec->vtx.vertex_size == 0)
exec->vtx.max_vert = 0;
else
exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 4ee78e9e103..c8199544526 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -646,11 +646,11 @@ static void _save_reset_vertex( struct gl_context *ctx )
do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
- if (save->active_sz[A] != N) \
+ if (save->active_sz[A] != N) \
save_fixup_vertex(ctx, A, N); \
\
{ \
- GLfloat *dest = save->attrptr[A]; \
+ GLfloat *dest = save->attrptr[A]; \
if (N>0) dest[0] = V0; \
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
@@ -663,7 +663,7 @@ do { \
for (i = 0; i < save->vertex_size; i++) \
save->buffer_ptr[i] = save->vertex[i]; \
\
- save->buffer_ptr += save->vertex_size; \
+ save->buffer_ptr += save->vertex_size; \
\
if (++save->vert_count >= save->max_vert) \
_save_wrap_filled_vertex( ctx ); \
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index d0454bf6212..634a6d3f84b 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -202,6 +202,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
buffer_offset += node->attrsz[src] * sizeof(GLfloat);
varying_inputs |= 1<<attr;
+ ctx->NewState |= _NEW_ARRAY;
}
}