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authorTimothy Arceri <[email protected]>2016-10-20 14:24:03 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite81aaeba37f5419323d8f88bc10943c77e25ed14 (patch)
tree3dc9c65fd0984128fb559aa71ed4ae4c7493995e /src/mesa/vbo
parentdfcbdba47119de6c1d81a869f8625bcc3d7560a2 (diff)
r200/i915/st/mesa/compiler: use common inputs read field
And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_attrib.h2
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c6
-rw-r--r--src/mesa/vbo/vbo_save_draw.c6
3 files changed, 9 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo_attrib.h b/src/mesa/vbo/vbo_attrib.h
index 7b7d87af5e4..5ee77fe1920 100644
--- a/src/mesa/vbo/vbo_attrib.h
+++ b/src/mesa/vbo/vbo_attrib.h
@@ -79,7 +79,7 @@ enum {
VBO_ATTRIB_GENERIC14 = 31,
VBO_ATTRIB_GENERIC15 = 32,
- /* XXX: in the vertex program InputsRead flag, we alias
+ /* XXX: in the vertex program inputs_read flag, we alias
* materials and generics and use knowledge about the program
* (whether it is a fixed-function emulation) to
* differentiate. Here we must keep them apart instead.
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 19114daa6ad..3d1b2f71648 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -211,8 +211,10 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
* glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
* The original state gets essentially restored below.
*/
- if ((ctx->VertexProgram._Current->InputsRead & VERT_BIT_POS) == 0 &&
- (ctx->VertexProgram._Current->InputsRead & VERT_BIT_GENERIC0)) {
+ if ((ctx->VertexProgram._Current->info.inputs_read &
+ VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->info.inputs_read &
+ VERT_BIT_GENERIC0)) {
swap_pos = true;
exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index cb68e1d2583..2aa00952037 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -174,8 +174,10 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
* In that case we effectively need to route the data from
* glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
*/
- if ((ctx->VertexProgram._Current->InputsRead & VERT_BIT_POS) == 0 &&
- (ctx->VertexProgram._Current->InputsRead & VERT_BIT_GENERIC0)) {
+ if ((ctx->VertexProgram._Current->info.inputs_read &
+ VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->info.inputs_read &
+ VERT_BIT_GENERIC0)) {
save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0];
node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0];
node_attrtype[VERT_ATTRIB_GENERIC0] = node_attrtype[0];