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authorMarek Olšák <[email protected]>2018-05-25 16:37:29 -0400
committerMarek Olšák <[email protected]>2018-05-29 20:09:00 -0400
commita8e141387686cdf44b5868031283267acb99eba7 (patch)
treee049b264d5e58ad1c6d79a5ea3ecee98f8c19f0b /src/mesa/vbo
parent1f7a3a11025b18d46d46f7e3f5c45eda9e825dcd (diff)
mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)
Bindless texture handles can be passed via vertex attribs using this type. This fixes a bunch of bindless piglit tests on radeonsi. Cc: 18.0 18.1 <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index b69f836aa0b..3f7d0dc6082 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -104,8 +104,8 @@ vbo_attrtype_to_double_flag(GLenum format)
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT64_ARB:
return GL_FALSE;
+ case GL_UNSIGNED_INT64_ARB:
case GL_DOUBLE:
return GL_TRUE;
default: