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authorChad Versace <[email protected]>2011-10-07 16:22:56 -0700
committerChad Versace <[email protected]>2011-10-18 11:42:53 -0700
commit4b6311978f6710cfb2e9d77a2ca7a30f709c1f37 (patch)
tree49c399047383fe800f0ce05ea92af5f4bbb9ed6b /src/mesa/vbo
parentaa97ababfcd5ae4d4433bd5f672836f40f6595f2 (diff)
swrast: Fix fastpaths for glRead/WritePixels(GL_DEPTH_STENCIL)
In some cases, Intel hardware requires that depth and stencil buffers be separate. To accommodate swrast, i965 resorts to hackery that causes a segfault in the fastpaths of draw_depth_stencil_pixels() and read_depth_stencil_pixels(). The hack is that i965 sets framebuffer->Attachment[BUFFER_DEPTH].Renderbuffer and framebuffer->Attachment[BUFFER_STENCIL].Renderbuffer to a dummy renderbuffer for which the GetRow accessors and friends are null. The real buffers are located at framebuffer->_DepthBuffer and framebuffer->_Stencilbuffer. To fix the segault, this patch skips the fastpath if framebuffer->Attachment[BUFFER_DEPTH].Renderbuffer->GetRow is null. Note: This is a candidate for the 7.11 branch. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Chad Versace <[email protected]>
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