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authorBrian Paul <[email protected]>2015-03-04 19:17:57 -0700
committerBrian Paul <[email protected]>2015-03-05 06:59:42 -0700
commitdb29869205ecc2d7254698daac3e9027f6c92619 (patch)
tree589bf3c2cc7d6078b04d9d922cc53f4cc3c8bc5f /src/mesa/vbo/vbo_split_copy.c
parent028968a3ce317cead6aec29890308f8242d547dd (diff)
mesa: include stdio.h where needed
Instead of relying on glapi.h or some other header to provide it. Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_split_copy.c')
-rw-r--r--src/mesa/vbo/vbo_split_copy.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index ca752e81060..d1107dd8419 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -29,6 +29,8 @@
/* Split indexed primitives with per-vertex copying.
*/
+#include <stdio.h>
+
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/imports.h"