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authorMarek Olšák <[email protected]>2014-02-06 19:24:23 +0100
committerMarek Olšák <[email protected]>2014-02-25 16:07:33 +0100
commitdca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch)
tree8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/vbo/vbo_split_copy.c
parent86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff)
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_split_copy.c')
-rw-r--r--src/mesa/vbo/vbo_split_copy.c28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index 4332ef2e6d7..719ad651a89 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -451,11 +451,14 @@ replay_init( struct copy_context *copy )
copy->varying[j].size = attr_size(copy->array[i]);
copy->vertex_size += attr_size(copy->array[i]);
- if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
- ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo);
+ if (_mesa_is_bufferobj(vbo) &&
+ !_mesa_bufferobj_mapped(vbo, MAP_INTERNAL))
+ ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo,
+ MAP_INTERNAL);
- copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
- copy->array[i]->Ptr);
+ copy->varying[j].src_ptr =
+ ADD_POINTERS(vbo->Mappings[MAP_INTERNAL].Pointer,
+ copy->array[i]->Ptr);
copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
}
@@ -466,12 +469,13 @@ replay_init( struct copy_context *copy )
* do it internally.
*/
if (_mesa_is_bufferobj(copy->ib->obj) &&
- !_mesa_bufferobj_mapped(copy->ib->obj))
+ !_mesa_bufferobj_mapped(copy->ib->obj, MAP_INTERNAL))
ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT,
- copy->ib->obj);
+ copy->ib->obj, MAP_INTERNAL);
- srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
- copy->ib->ptr);
+ srcptr = (const GLubyte *)
+ ADD_POINTERS(copy->ib->obj->Mappings[MAP_INTERNAL].Pointer,
+ copy->ib->ptr);
switch (copy->ib->type) {
case GL_UNSIGNED_BYTE:
@@ -572,15 +576,15 @@ replay_finish( struct copy_context *copy )
*/
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
- if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
- ctx->Driver.UnmapBuffer(ctx, vbo);
+ if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo, MAP_INTERNAL))
+ ctx->Driver.UnmapBuffer(ctx, vbo, MAP_INTERNAL);
}
/* Unmap index buffer:
*/
if (_mesa_is_bufferobj(copy->ib->obj) &&
- _mesa_bufferobj_mapped(copy->ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, copy->ib->obj);
+ _mesa_bufferobj_mapped(copy->ib->obj, MAP_INTERNAL)) {
+ ctx->Driver.UnmapBuffer(ctx, copy->ib->obj, MAP_INTERNAL);
}
}