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authorIan Romanick <[email protected]>2009-09-10 15:33:45 -0700
committerIan Romanick <[email protected]>2009-09-10 15:33:45 -0700
commitb8e1e8d2d8ae6ffbf8f271b46ee89788a926b3b0 (patch)
tree5db502ab80287bfc8ff61082784017c7448464f5 /src/mesa/vbo/vbo_split.c
parent81722c5d7e8e93d837510b9e6e5d014ec64cf4b3 (diff)
parentd9dc4cb0e4f578da9e50c9d1ba6fd9c22ea2fca6 (diff)
Merge branch 'master' into asm-shader-rework-2
Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_parse.tab.c src/mesa/shader/program_parse.tab.h
Diffstat (limited to 'src/mesa/vbo/vbo_split.c')
-rw-r--r--src/mesa/vbo/vbo_split.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
index 58e879628de..c445acca7d6 100644
--- a/src/mesa/vbo/vbo_split.c
+++ b/src/mesa/vbo/vbo_split.c
@@ -50,6 +50,7 @@
#include "main/glheader.h"
#include "main/imports.h"
#include "main/mtypes.h"
+#include "main/macros.h"
#include "vbo_split.h"
#include "vbo.h"
@@ -107,7 +108,12 @@ void vbo_split_prims( GLcontext *ctx,
vbo_draw_func draw,
const struct split_limits *limits )
{
-
+ GLuint max_basevertex = prim->basevertex;
+ GLuint i;
+
+ for (i = 1; i < nr_prims; i++)
+ max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
+
if (ib) {
if (limits->max_indices == 0) {
/* Could traverse the indices, re-emitting vertices in turn.