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authorIan Romanick <[email protected]>2013-07-27 12:27:45 -0700
committerIan Romanick <[email protected]>2013-08-06 12:18:46 -0700
commit25281fef0f480260c2e180e70af3eafdd5ecc9cd (patch)
tree9b858bd6415ddbd07a3320b1bdc770e1550cef0a /src/mesa/vbo/vbo_save_loopback.c
parent41485fea7c6061cca9d2706f39fa425da291b260 (diff)
mesa: Validate the layer selection of an array texture too
Previously only the slice of a 3D texture was validated in the FBO completeness check. This fixes the failure in the 'invalid layer of an array texture' subtest of piglit's fbo-incomplete test. v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height. v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
Diffstat (limited to 'src/mesa/vbo/vbo_save_loopback.c')
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