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authorKeith Whitwell <[email protected]>2007-01-15 13:40:38 +0000
committerKeith Whitwell <[email protected]>2007-01-15 13:40:38 +0000
commit2421b25dd777ebfd614ae45907fd4af8c2713102 (patch)
tree652a05de41f0df5beea7924506e318788d0ab3fe /src/mesa/vbo/vbo_save_loopback.c
parent1b7c24c33c43e2c0db391735b2f2ca0026459cc9 (diff)
Remove special-case handling for index and edgeflag
This isn't required with the changes to core mesa and the new attribute layout.
Diffstat (limited to 'src/mesa/vbo/vbo_save_loopback.c')
-rw-r--r--src/mesa/vbo/vbo_save_loopback.c148
1 files changed, 7 insertions, 141 deletions
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c
index 941c4beea94..2c28126cab2 100644
--- a/src/mesa/vbo/vbo_save_loopback.c
+++ b/src/mesa/vbo/vbo_save_loopback.c
@@ -44,7 +44,9 @@
typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
-/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
+/* This file makes heavy use of the aliasing of NV vertex attributes
+ * with the legacy attributes.
+ */
static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
@@ -72,118 +74,6 @@ static attr_func vert_attrfunc[4] = {
VertexAttrib4fvNV
};
-#if 0
-static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
-}
-
-
-static attr_func vert_attrfunc_arb[4] = {
- VertexAttrib1fvARB,
- VertexAttrib2fvARB,
- VertexAttrib3fvARB,
- VertexAttrib4fvARB
-};
-#endif
-
-
-
-
-
-
-static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case VBO_ATTRIB_MAT_FRONT_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
- break;
- }
-}
-
-
-static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case VBO_ATTRIB_MAT_FRONT_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
- break;
- }
-}
-
-
-static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case VBO_ATTRIB_MAT_FRONT_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
- break;
- case VBO_ATTRIB_MAT_FRONT_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
- break;
- case VBO_ATTRIB_MAT_FRONT_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
- break;
- case VBO_ATTRIB_MAT_FRONT_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
- break;
- }
-}
-
-
-static attr_func mat_attrfunc[4] = {
- mat_attr1fv,
- NULL,
- mat_attr3fv,
- mat_attr4fv
-};
-
-
-static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_Indexf(ctx->Exec, (v[0]));
-}
-
-static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
-}
-
struct loopback_attr {
GLint target;
GLint sz;
@@ -277,7 +167,10 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
struct loopback_attr la[VBO_ATTRIB_MAX];
GLuint i, nr = 0;
- for (i = 0 ; i <= VBO_ATTRIB_TEX7 ; i++) {
+ /* All Legacy, NV, ARB and Material attributes are routed through
+ * the NV attributes entrypoints:
+ */
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
if (attrsz[i]) {
la[nr].target = i;
la[nr].sz = attrsz[i];
@@ -286,33 +179,6 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
}
}
- for (i = VBO_ATTRIB_MAT_FRONT_AMBIENT ;
- i <= VBO_ATTRIB_MAT_BACK_INDEXES ;
- i++) {
- if (attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = attrsz[i];
- la[nr].func = mat_attrfunc[attrsz[i]-1];
- nr++;
- }
- }
-
- if (attrsz[VBO_ATTRIB_EDGEFLAG]) {
- la[nr].target = VBO_ATTRIB_EDGEFLAG;
- la[nr].sz = attrsz[VBO_ATTRIB_EDGEFLAG];
- la[nr].func = edgeflag_attr1fv;
- nr++;
- }
-
- if (attrsz[VBO_ATTRIB_INDEX]) {
- la[nr].target = VBO_ATTRIB_INDEX;
- la[nr].sz = attrsz[VBO_ATTRIB_INDEX];
- la[nr].func = index_attr1fv;
- nr++;
- }
-
- /* XXX ARB vertex attribs */
-
for (i = 0 ; i < prim_count ; i++) {
if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
(ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))