diff options
author | Brian Paul <[email protected]> | 2018-01-12 09:18:32 -0700 |
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committer | Brian Paul <[email protected]> | 2018-01-17 11:17:56 -0700 |
commit | b04195b9591604cbdf148781399c2253ccb73f14 (patch) | |
tree | c2f1834296384688cfbfca76b2551c78aef954c4 /src/mesa/vbo/vbo_save_draw.c | |
parent | 213bef62c31ed365253a1f3f6714290b8013051a (diff) |
vbo: rename vbo_save_vertex_store::buffer to buffer_map
To match other parts of the VBO code and make things easier to understand.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 17eff9b3fac..4b79e9c5577 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -257,7 +257,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) struct vbo_save_context *save = &vbo_context(ctx)->save; GLboolean remap_vertex_store = GL_FALSE; - if (save->vertex_store && save->vertex_store->buffer) { + if (save->vertex_store && save->vertex_store->buffer_map) { /* The vertex store is currently mapped but we're about to replay * a display list. This can happen when a nested display list is * being build with GL_COMPILE_AND_EXECUTE. |