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authorMathias Fröhlich <[email protected]>2018-01-27 16:07:22 +0100
committerMathias Fröhlich <[email protected]>2018-02-01 22:39:06 +0100
commit38b41fd718cfffd11dab637d9d0cbd6c2a30b2c2 (patch)
tree24910d5640ca92b20285f40cda11279fca976468 /src/mesa/vbo/vbo_save_draw.c
parentf37e29ac224887f1b4f0cb7c61e47fb4bc6671e1 (diff)
mesa: Use defines for the aliased material array attributes.
Instead of just assuming that the material attributes just overlap with the generic attributes 0-12, give them symbolic defines so that we can easier move them to an other range. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 486247f7441..bbc2d0dfedf 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -151,11 +151,14 @@ bind_vertex_list(struct gl_context *ctx,
/* Overlay other active attributes */
switch (get_vp_mode(ctx)) {
case VP_FF:
- /* Point the generic attributes at the legacy material values */
- for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
- save->inputs[VERT_ATTRIB_GENERIC(attr)] =
+ for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
+ save->inputs[VERT_ATTRIB_MAT(attr)] =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
}
+ for (attr = VERT_ATTRIB_MAT_MAX; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
+ save->inputs[VERT_ATTRIB_GENERIC(attr)] =
+ &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
+ }
map = vbo->map_vp_none;
break;
case VP_SHADER: