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authorBrian Paul <[email protected]>2018-01-23 10:48:51 -0700
committerBrian Paul <[email protected]>2018-01-24 10:12:49 -0700
commit365a48abddcabf6596c2e34a784d91c8ab929918 (patch)
treeeca45ef69529abb1446c3ef04f366545851b51f0 /src/mesa/vbo/vbo_save_draw.c
parent2123bd2805c3c3dc23afd5322084fa0dd209dedb (diff)
vbo: fix incorrect min/max_index values in display list draw call
This fixes another regression from commit 8e4efdc895ea ("vbo: optimize some display list drawing"). The problem was the min_index, max_index values passed to the vbo drawing function were not computed to compensate for the biased prim::start values. https://bugs.freedesktop.org/show_bug.cgi?id=104746 https://bugs.freedesktop.org/show_bug.cgi?id=104742 https://bugs.freedesktop.org/show_bug.cgi?id=104690 Tested-by: Clayton Craft <[email protected]> Fixes: 8e4efdc895ea ("vbo: optimize some display list drawing") Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 3a6083fdf45..8cfe10bdc55 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -325,13 +325,14 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
_mesa_update_state(ctx);
if (node->vertex_count > 0) {
+ GLuint min_index = node->start_vertex;
+ GLuint max_index = min_index + node->vertex_count - 1;
vbo_context(ctx)->draw_prims(ctx,
node->prims,
node->prim_count,
NULL,
GL_TRUE,
- 0, /* Node is a VBO, so this is ok */
- node->vertex_count - 1,
+ min_index, max_index,
NULL, 0, NULL);
}
}