diff options
author | Mathias Fröhlich <[email protected]> | 2016-05-22 14:10:19 +0200 |
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committer | Mathias Fröhlich <[email protected]> | 2016-06-16 05:50:55 +0200 |
commit | 0e73d9454d626f4ac96be51733d3d3db4b77392c (patch) | |
tree | 08e171c55dc3a550b7d6e6ce7974bd073c7acae8 /src/mesa/vbo/vbo_save_draw.c | |
parent | bc4e0c486874ee8c6f2e616b91589a1da63164d8 (diff) |
vbo: Use a bitmask to track the active arrays in vbo_save*.
The use of a bitmask makes functions iterating only active
attributes less visible in profiles.
v2: Use _mesa_bit_scan{,64} instead of open coding.
v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 55 |
1 files changed, 29 insertions, 26 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index b1fd6892026..7881ce17d0f 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -34,6 +34,7 @@ #include "main/macros.h" #include "main/light.h" #include "main/state.h" +#include "util/bitscan.h" #include "vbo_context.h" @@ -49,7 +50,8 @@ _playback_copy_to_current(struct gl_context *ctx, struct vbo_context *vbo = vbo_context(ctx); fi_type vertex[VBO_ATTRIB_MAX * 4]; fi_type *data; - GLuint i, offset; + GLbitfield64 mask; + GLuint offset; if (node->current_size == 0) return; @@ -73,35 +75,36 @@ _playback_copy_to_current(struct gl_context *ctx, data += node->attrsz[0]; /* skip vertex position */ } - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - if (node->attrsz[i]) { - fi_type *current = (fi_type *)vbo->currval[i].Ptr; - fi_type tmp[4]; - - COPY_CLEAN_4V_TYPE_AS_UNION(tmp, - node->attrsz[i], - data, - node->attrtype[i]); + mask = node->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS)); + while (mask) { + const int i = u_bit_scan64(&mask); + fi_type *current = (fi_type *)vbo->currval[i].Ptr; + fi_type tmp[4]; + assert(node->attrsz[i]); + + COPY_CLEAN_4V_TYPE_AS_UNION(tmp, + node->attrsz[i], + data, + node->attrtype[i]); + + if (node->attrtype[i] != vbo->currval[i].Type || + memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { + memcpy(current, tmp, 4 * sizeof(GLfloat)); - if (node->attrtype[i] != vbo->currval[i].Type || - memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { - memcpy(current, tmp, 4 * sizeof(GLfloat)); - - vbo->currval[i].Size = node->attrsz[i]; - vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); - vbo->currval[i].Type = node->attrtype[i]; - vbo->currval[i].Integer = - vbo_attrtype_to_integer_flag(node->attrtype[i]); + vbo->currval[i].Size = node->attrsz[i]; + vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); + vbo->currval[i].Type = node->attrtype[i]; + vbo->currval[i].Integer = + vbo_attrtype_to_integer_flag(node->attrtype[i]); - if (i >= VBO_ATTRIB_FIRST_MATERIAL && - i <= VBO_ATTRIB_LAST_MATERIAL) - ctx->NewState |= _NEW_LIGHT; + if (i >= VBO_ATTRIB_FIRST_MATERIAL && + i <= VBO_ATTRIB_LAST_MATERIAL) + ctx->NewState |= _NEW_LIGHT; - ctx->NewState |= _NEW_CURRENT_ATTRIB; - } - - data += node->attrsz[i]; + ctx->NewState |= _NEW_CURRENT_ATTRIB; } + + data += node->attrsz[i]; } /* Colormaterial -- this kindof sucks. |