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authorBrian Paul <[email protected]>2018-01-24 09:14:35 -0700
committerBrian Paul <[email protected]>2018-01-29 08:35:14 -0700
commit0d044f7d619c56c67d8235312363d93e2362248f (patch)
tree14c151223842438d386f5369075b007f44d4c377 /src/mesa/vbo/vbo_save_draw.c
parentd9894ede02d13735c62da3e0ace9e9c647e2956a (diff)
mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()
The arrays specified by ctx->Array._DrawArrays are used for all vertex drawing via vbo_context::draw_prims(). Different arrays are used for immediate mode, vertex arrays, display lists, etc. Changing from one to another requires updating derived/driver array state. Before, we indirectly specifid the arrays with the gl_draw_method values. Now we just directly specify the arrays instead. This is simpler and will allow a subsequent display list optimization. In the future, it might make sense to get rid of ctx->Array._DrawArrays entirely and just pass the arrays as another parameter to vbo_context::draw_prims(). Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 60405d54ead..c86efcb05ee 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -34,6 +34,7 @@
#include "main/macros.h"
#include "main/light.h"
#include "main/state.h"
+#include "main/varray.h"
#include "util/bitscan.h"
#include "vbo_private.h"
@@ -267,7 +268,8 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
{
const struct vbo_save_vertex_list *node =
(const struct vbo_save_vertex_list *) data;
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
GLboolean remap_vertex_store = GL_FALSE;
if (save->vertex_store && save->vertex_store->buffer_map) {
@@ -318,7 +320,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
bind_vertex_list(ctx, node);
- vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST);
+ _mesa_set_drawing_arrays(ctx, vbo->save.inputs);
/* Again...
*/