diff options
author | Brian Paul <[email protected]> | 2018-01-12 13:17:10 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2018-01-17 11:17:56 -0700 |
commit | 4edc8fdcdc8df2a37930241b803383d46e6d7f5f (patch) | |
tree | 1ee70f2a84e6454912e5c0923bcbff7616b0e942 /src/mesa/vbo/vbo_save_draw.c | |
parent | ad3b162b8165d9f72e7014671cf4ad64541474d6 (diff) |
vbo: rewrite some code in playback_copy_to_current()
I think this is a little easier to understand.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index ee7f509b6cb..1694a04a3e1 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -51,7 +51,6 @@ playback_copy_to_current(struct gl_context *ctx, fi_type vertex[VBO_ATTRIB_MAX * 4]; fi_type *data; GLbitfield64 mask; - GLuint offset; if (node->current_size == 0) return; @@ -60,14 +59,13 @@ playback_copy_to_current(struct gl_context *ctx, data = node->current_data; } else { - data = vertex; + /* Position of last vertex */ + const GLuint pos = node->vertex_count > 0 ? node->vertex_count - 1 : 0; + /* Offset to last vertex in the vertex buffer */ + const GLuint offset = node->buffer_offset + + pos * node->vertex_size * sizeof(GLfloat); - if (node->vertex_count) - offset = (node->buffer_offset + - (node->vertex_count - 1) - * node->vertex_size * sizeof(GLfloat)); - else - offset = node->buffer_offset; + data = vertex; ctx->Driver.GetBufferSubData(ctx, offset, node->vertex_size * sizeof(GLfloat), |