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authorMarek Olšák <[email protected]>2011-12-09 17:00:23 +0100
committerChristoph Bumiller <[email protected]>2011-12-15 18:50:44 +0100
commit14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4 (patch)
tree1dce64c3156c0df8ab638050dcc62365b6fb8197 /src/mesa/vbo/vbo_save_draw.c
parent3baaa1bbd72f67f6bc7374b2b6a16b0322006a65 (diff)
mesa: implement DrawTransformFeedback from ARB_transform_feedback2
It's like DrawArrays, but the count is taken from a transform feedback object. This removes DrawTransformFeedback from dd_function_table and adds the same function to GLvertexformat (with the function parameters matching GL). The vbo_draw_func callback has a new parameter "struct gl_transform_feedback_object *tfb_vertcount". The rest of the code just validates states and forwards the transform feedback object into vbo_draw_func.
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 0773786b362..fa93ca48f43 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -299,7 +299,8 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
NULL,
GL_TRUE,
0, /* Node is a VBO, so this is ok */
- node->count - 1);
+ node->count - 1,
+ NULL);
}
}