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authorMathias Fröhlich <[email protected]>2018-03-04 18:15:53 +0100
committerMathias Fröhlich <[email protected]>2018-03-10 07:33:51 +0100
commit64d2a20480547d5897fd9d7b8fd306f2625138cb (patch)
tree15d831310fe0a2e2ff7d3c58eac8fceecc738f15 /src/mesa/vbo/vbo_save_draw.c
parentd62f0df3541ab9ee7a4999f0ecedc52f8d1ab8cc (diff)
mesa: Make gl_vertex_array contain pointers to first order VAO members.
Instead of keeping a copy of the vertex array content in struct gl_vertex_array only keep pointers to the first order information originaly in the VAO. For that represent the current values by struct gl_array_attributes and struct gl_vertex_buffer_binding. v2: Change comments. Remove gl... prefix from variables except in the i965 directory where it was like that before. Reindent because of that. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 137fb6e3fd1..69d28312d3f 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -52,7 +52,7 @@ copy_vao(struct gl_context *ctx, const struct gl_vertex_array_object *vao,
while (mask) {
const int i = u_bit_scan(&mask);
const struct gl_array_attributes *attrib = &vao->VertexAttrib[i];
- struct gl_vertex_array *currval = &vbo->currval[shift + i];
+ struct gl_array_attributes *currval = &vbo->current[shift + i];
const GLubyte size = attrib->Size;
const GLenum16 type = attrib->Type;
fi_type tmp[4];