diff options
author | Marek Olšák <[email protected]> | 2012-04-23 18:20:56 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-05-08 15:57:51 +0200 |
commit | 50f7e75f9e945cfbb2ae868cc961a2205a0b6e73 (patch) | |
tree | d55b1c38416040b9df653df6327dbaa0e82866fc /src/mesa/vbo/vbo_save_draw.c | |
parent | a7ac9c9c7dc7401ca6143d1e7476df5e3c2758b7 (diff) |
mesa: move gl_client_array*[] from vbo_draw_func into gl_context
In the future we'd like to treat vertex arrays as a state and
not as a parameter to the draw function. This is the first step
towards that goal. Part of the goal is to avoid array re-validation
for every draw call.
This commit adds:
const struct gl_client_array **gl_context::Array::_DrawArrays.
The pointer is changed in:
* vbo_draw_method
* vbo_rebase_prims - unused by gallium
* vbo_split_prims - unused by gallium
* st_RasterPos
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 47564d340eb..bb5961549ef 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -312,8 +312,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) if (node->count > 0) { vbo_context(ctx)->draw_prims(ctx, - save->inputs, - node->prim, + node->prim, node->prim_count, NULL, GL_TRUE, |