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authorMarek Olšák <[email protected]>2012-10-30 14:44:22 +0100
committerMarek Olšák <[email protected]>2012-11-06 01:13:48 +0100
commitacf438f5375e2426386694e541b843dc6f8fd11a (patch)
tree6aaa04f8419661892a74168d144537905efac8a2 /src/mesa/vbo/vbo_save_draw.c
parenta196f43596f6cb85a8f3e446596a2fb8e0ee7872 (diff)
vbo: fix glVertexAttribI* functions
The functions were broken, because they converted ints to floats. Now we can finally advertise OpenGL 3.0. ;) In this commit, the vbo module also tracks the type for each attrib in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT. The little ugliness is the vertex attribs are declared as floats even though there may be integer values. The code just copies integer values into them without any conversion. This implementation passes the glVertexAttribI piglit test which I am going to commit in piglit soon. The test covers vertex arrays, immediate mode and display lists. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> v2: cosmetic changes as suggested by Brian
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c21
1 files changed, 15 insertions, 6 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 09b8b8ab2b8..efb386e5c93 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -79,16 +79,20 @@ _playback_copy_to_current(struct gl_context *ctx,
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
GLfloat tmp[4];
- COPY_CLEAN_4V(tmp,
- node->attrsz[i],
- data);
+ COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
+ node->attrsz[i],
+ data,
+ node->attrtype[i]);
- if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
+ if (node->attrtype[i] != vbo->currval[i].Type ||
+ memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
memcpy(current, tmp, 4 * sizeof(GLfloat));
vbo->currval[i].Size = node->attrsz[i];
- assert(vbo->currval[i].Type == GL_FLOAT);
vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
+ vbo->currval[i].Type = node->attrtype[i];
+ vbo->currval[i].Integer =
+ vbo_attrtype_to_integer_flag(node->attrtype[i]);
if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
i <= VBO_ATTRIB_LAST_MATERIAL)
@@ -134,9 +138,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
const GLuint *map;
GLuint attr;
GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
+ GLenum node_attrtype[VBO_ATTRIB_MAX]; /* copy of node->attrtype[] */
GLbitfield64 varying_inputs = 0x0;
memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
+ memcpy(node_attrtype, node->attrtype, sizeof(node->attrtype));
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
@@ -170,6 +176,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
(ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0];
node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0];
+ node_attrtype[VERT_ATTRIB_GENERIC0] = node_attrtype[0];
node_attrsz[0] = 0;
}
break;
@@ -188,7 +195,9 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
arrays[attr].Size = node_attrsz[src];
arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
- arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Type = node_attrtype[src];
+ arrays[attr].Integer =
+ vbo_attrtype_to_integer_flag(node_attrtype[src]);
arrays[attr].Format = GL_RGBA;
arrays[attr].Enabled = 1;
arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);