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authorChristoph Bumiller <[email protected]>2013-04-05 12:12:08 +0200
committerChris Forbes <[email protected]>2013-11-25 22:01:35 +1300
commit80ac616fca709ab10f7aae062d96ec18d05097a7 (patch)
treeb144d9b4029a3ded710cbfe73d5c0dcf5f617ab9 /src/mesa/vbo/vbo_save_draw.c
parenteb0892b4b115a36ffb9f0904e418ec62a182427c (diff)
mesa: add indirect drawing buffer parameter to draw functions
Split from patch implementing ARB_draw_indirect. v2: Const-qualify the struct gl_buffer_object *indirect argument. v3: Fix up some more draw calls for new argument. v4: Fix up rebase conflicts in i965. v5: Undo const-qualification Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index b4c91763095..e961c1d5c26 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -313,7 +313,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
GL_TRUE,
0, /* Node is a VBO, so this is ok */
node->count - 1,
- NULL);
+ NULL, NULL);
}
}