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authorBrian Paul <[email protected]>2008-10-07 11:22:47 -0600
committerBrian Paul <[email protected]>2008-10-07 11:22:47 -0600
commit239617fbe22d4dd7b2794510a6665f09602b5adf (patch)
treeff7293e8a696837e423c32ea7c4d4e145b86abd2 /src/mesa/vbo/vbo_save_draw.c
parent23cc303994eb630c56b1224dfdac51dcea41ed03 (diff)
mesa: replace GLuint with GLbitfield to be clearer about usage
Also, fix up some comments to be doxygen style.
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 68f3a965a5d..0488c5d7182 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -118,7 +118,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
GLuint data = node->buffer_offset;
const GLuint *map;
GLuint attr;
- GLuint varying_inputs = 0;
+ GLbitfield varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.