diff options
author | Keith Whitwell <[email protected]> | 2006-10-30 16:44:13 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2006-10-30 16:44:13 +0000 |
commit | 99efde461d3b8615863bdb7308e05289e0db0422 (patch) | |
tree | 95b9e3f4f612957a93547892f3559cfaa44dccb7 /src/mesa/vbo/vbo_save_draw.c | |
parent | efef291dc71eb57f90785a26957f4b3e01733156 (diff) |
better handling of current attributes. Trivial dlist and varray tests work
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 28 |
1 files changed, 25 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 44e01712330..18c770a41cb 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -95,14 +95,36 @@ static void _playback_copy_to_current( GLcontext *ctx, /* Treat the vertex storage as a VBO, define vertex arrays pointing * into it: */ -static void vbo_bind_vertex_list( struct vbo_save_context *save, +static void vbo_bind_vertex_list( GLcontext *ctx, const struct vbo_save_vertex_list *node ) { + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_save_context *save = &vbo->save; struct gl_client_array *arrays = save->arrays; GLuint data = node->buffer_offset; + const GLuint *map; GLuint attr; - memset(arrays, 0, VBO_ATTRIB_MAX * sizeof(arrays[0])); + /* Install the default (ie Current) attributes first, then overlay + * all active ones. + */ + switch (get_program_mode(ctx)) { + case VP_NONE: + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->mat_currval, 16 * sizeof(arrays[0])); + map = vbo->map_vp_none; + break; + case VP_NV: + case VP_ARB: + /* The aliasing of attributes for NV vertex programs has already + * occurred. NV vertex programs cannot access material values, + * nor attributes greater than VERT_ATTRIB_TEX7. + */ + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + map = vbo->map_vp_arb; + break; + } for (attr = 0; attr <= VBO_ATTRIB_INDEX; attr++) { if (node->attrsz[attr]) { @@ -185,7 +207,7 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ) return; } - vbo_bind_vertex_list( save, node ); + vbo_bind_vertex_list( ctx, node ); vbo_context(ctx)->draw_prims( ctx, save->inputs, |