diff options
author | Brian Paul <[email protected]> | 2013-05-01 19:15:32 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-05-02 09:03:14 -0600 |
commit | 8be093e2f6301ff9c2728b8a24c83b401e80f070 (patch) | |
tree | e4a6084fcc50c71017e157cada591f7c263b4f4e /src/mesa/vbo/vbo_save_api.c | |
parent | cce6e30613f8a7c28c83a5e0411689d6184cbf8f (diff) |
mesa: fix CurrentSavePrimitive <= GL_POLYGON tests
Use the new PRIM_MAX value instead so that new geometry shader primitive
types are accounted for.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 7ede8f4b7cb..52293ce09a5 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -1516,7 +1516,7 @@ vbo_save_SaveFlushVertices(struct gl_context *ctx) /* Noop when we are actually active: */ if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || - ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) + ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) return; if (save->vert_count || save->prim_count) |