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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit4b8bb2f559b75c953e87c7b6bda17b155a87df15 (patch)
treebefb961ff2ce47475179397a1f7db0e7ba32e298 /src/mesa/vbo/vbo_save_api.c
parent72a5dff9cbc9ec9edee9e9ef539e4cb3f9051903 (diff)
mesa: remove Driver.SaveFlushVertices
Nothing overrides it. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 29de3d38aaa..36cc11760f1 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1001,7 +1001,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
}
- /* We need to call SaveFlushVertices() if there's state change */
+ /* We need to call vbo_save_SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = GL_TRUE;
/* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN