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authorBrian Paul <[email protected]>2018-01-12 09:30:42 -0700
committerBrian Paul <[email protected]>2018-01-17 11:17:56 -0700
commit3442672df4d5c4b341bcc354affbd5c1d54e1589 (patch)
treee6cea3cbd69b12739148a0238a57746446382f0d /src/mesa/vbo/vbo_save_api.c
parent62fd12e5bc3fd8eaa4f6af115a021f9cddca2de9 (diff)
vbo: rename vbo_save_context::buffer to buffer_map
And move the field and improve comments. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 98ced2b59a5..8312969fd3e 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -311,9 +311,9 @@ _save_reset_counters(struct gl_context *ctx)
struct vbo_save_context *save = &vbo_context(ctx)->save;
save->prim = save->prim_store->prims + save->prim_store->used;
- save->buffer = save->vertex_store->buffer_map + save->vertex_store->used;
+ save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
- assert(save->buffer == save->buffer_ptr);
+ assert(save->buffer_map == save->buffer_ptr);
if (save->vertex_size)
save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
@@ -382,9 +382,9 @@ convert_line_loop_to_strip(struct vbo_save_context *save,
*/
const GLuint sz = save->vertex_size;
/* 0th vertex: */
- const fi_type *src = save->buffer + prim->start * sz;
+ const fi_type *src = save->buffer_map + prim->start * sz;
/* end of buffer: */
- fi_type *dst = save->buffer + (prim->start + prim->count) * sz;
+ fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz;
memcpy(dst, src, sz * sizeof(float));
@@ -436,7 +436,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype));
node->vertex_size = save->vertex_size;
node->buffer_offset =
- (save->buffer - save->vertex_store->buffer_map) * sizeof(GLfloat);
+ (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
node->vertex_count = save->vert_count;
node->wrap_count = save->copied.nr;
node->dangling_attr_ref = save->dangling_attr_ref;
@@ -487,7 +487,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
/* Copy duplicated vertices
*/
- save->copied.nr = _save_copy_vertices(ctx, node, save->buffer);
+ save->copied.nr = _save_copy_vertices(ctx, node, save->buffer_map);
if (node->prim[node->prim_count - 1].mode == GL_LINE_LOOP) {
convert_line_loop_to_strip(save, node);
@@ -732,7 +732,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
*/
if (save->copied.nr) {
const fi_type *data = save->copied.buffer;
- fi_type *dest = save->buffer;
+ fi_type *dest = save->buffer_map;
/* Need to note this and fix up at runtime (or loopback):
*/