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authorBrian <[email protected]>2009-01-31 11:57:22 -0700
committerBrian <[email protected]>2009-01-31 12:11:28 -0700
commit446abc2799a143c32c4c48472f3f964f9288a623 (patch)
treee7bef7068075a563bffd28f464320a362cefc7ff /src/mesa/vbo/vbo_save_api.c
parent7721bf267b64ef28376f07daae7713814e91af35 (diff)
mesa: display list clean-ups
Rename some structs and fields to be more consistant with the rest of mesa.
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index f69a33d8176..ddfd2765774 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -293,7 +293,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
node->count == 0);
if (save->dangling_attr_ref)
- ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
+ ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
save->vertex_store->used += save->vertex_size * node->count;
save->prim_store->used += node->prim_count;
@@ -1076,10 +1076,10 @@ void vbo_save_EndList( GLcontext *ctx )
assert(save->vertex_size == 0);
}
-void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
+void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *dlist )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- save->replay_flags |= dlist->flags;
+ save->replay_flags |= dlist->Flags;
}
void vbo_save_EndCallList( GLcontext *ctx )