diff options
author | Marek Olšák <[email protected]> | 2011-12-09 17:00:23 +0100 |
---|---|---|
committer | Christoph Bumiller <[email protected]> | 2011-12-15 18:50:44 +0100 |
commit | 14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4 (patch) | |
tree | 1dce64c3156c0df8ab638050dcc62365b6fb8197 /src/mesa/vbo/vbo_save_api.c | |
parent | 3baaa1bbd72f67f6bc7374b2b6a16b0322006a65 (diff) |
mesa: implement DrawTransformFeedback from ARB_transform_feedback2
It's like DrawArrays, but the count is taken from a transform feedback
object.
This removes DrawTransformFeedback from dd_function_table and adds the same
function to GLvertexformat (with the function parameters matching GL).
The vbo_draw_func callback has a new parameter
"struct gl_transform_feedback_object *tfb_vertcount".
The rest of the code just validates states and forwards the transform
feedback object into vbo_draw_func.
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 9d8bada04cf..9521367475e 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -999,6 +999,16 @@ _save_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, static void GLAPIENTRY +_save_DrawTransformFeedback(GLenum mode, GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + (void) name; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback"); +} + + +static void GLAPIENTRY _save_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { GET_CURRENT_CONTEXT(ctx); @@ -1347,6 +1357,7 @@ _save_vtxfmt_init(struct gl_context *ctx) vfmt->DrawRangeElements = _save_DrawRangeElements; vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex; vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex; + vfmt->DrawTransformFeedback = _save_DrawTransformFeedback; vfmt->MultiDrawElementsEXT = _save_MultiDrawElements; vfmt->MultiDrawElementsBaseVertex = _save_MultiDrawElementsBaseVertex; } |